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Loom Game Engine

by ambethia ALL

No description provided

Details

  • 2014.12.01.16.55.56
  • github.​com
  • github.​com
  • 9 years ago
  • 14 minutes ago
  • 11 years ago

Installs

  • Total 441
  • Win 234
  • Mac 162
  • Linux 45
May 20 May 19 May 18 May 17 May 16 May 15 May 14 May 13 May 12 May 11 May 10 May 9 May 8 May 7 May 6 May 5 May 4 May 3 May 2 May 1 Apr 30 Apr 29 Apr 28 Apr 27 Apr 26 Apr 25 Apr 24 Apr 23 Apr 22 Apr 21 Apr 20 Apr 19 Apr 18 Apr 17 Apr 16 Apr 15 Apr 14 Apr 13 Apr 12 Apr 11 Apr 10 Apr 9 Apr 8 Apr 7 Apr 6
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

Loom

A rough start for what could be a nicely polished Sublime Text bundle for Loom. I wanted to start from scratch instead of just duping some ActionScript syntax file. I'd also like to see a robust collection of snippets and build system commands.

Install

Until Package Control is setup:

cd "~/Library/Application Support/Sublime Text 2/Packages/" # Or your platform's equivalent
git clone https://github.com/ambethia/Sublime-Loom.git Loom

Pull Requests Welcome!

There's lots to be done. Changes to the tmLanguage file are made through the JSON file via AAAPackageDev.