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Z80 Assembly (RGBDS)

by shinmai ST3

RGBDS-flavoured Z80 Assembly syntax definitions for Sublime Text

Details

Installs

  • Total 120
  • Win 71
  • OS X 16
  • Linux 33
Dec 14 Dec 13 Dec 12 Dec 11 Dec 10 Dec 9 Dec 8 Dec 7 Dec 6 Dec 5 Dec 4 Dec 3 Dec 2 Dec 1 Nov 30 Nov 29 Nov 28 Nov 27 Nov 26 Nov 25 Nov 24 Nov 23 Nov 22 Nov 21 Nov 20 Nov 19 Nov 18 Nov 17 Nov 16 Nov 15 Nov 14 Nov 13 Nov 12 Nov 11 Nov 10 Nov 9 Nov 8 Nov 7 Nov 6 Nov 5 Nov 4 Nov 3 Nov 2 Nov 1 Oct 31
Windows 0 0 0 0 2 0 0 2 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 1 1 1 0 0 0 1 1 1 0 0 1 0 0 0 2 0 2 0 0 2
OS X 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 0 0 0
Linux 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 1 0 0 0

Readme

Source
raw.​githubusercontent.​com

RGBDS flavoured Z80 Assembly for Sublime Text

Syntax definitions - and maybe some snippets later - for the Z80 assembly syntax used by the rgbasm assembler in RGBDS.

Motivation

There is a Z80 assembly package for ST, but it's for the Pasmo Z80 cross assembler, and as such won't really work well if you prefer using RGBDS for Game Boy development like I do.

Status

There's a bare minimum syntax definition, that colours most things helpfully, but I'd like to add some more scopes to allow more user-friendly syntax highlighting.

Screenshots

Screenshot from ST3

License

Copyright © 2019 Aapo Saaristo

Licensed under the MIT license. For a copy, LICENSE.