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Z80 Assembly (RGBDS)

by shinmai ST3

RGBDS-flavoured Z80 Assembly syntax definitions for Sublime Text

Details

Installs

  • Total 48
  • Win 31
  • OS X 8
  • Linux 9
Aug 25 Aug 24 Aug 23 Aug 22 Aug 21 Aug 20 Aug 19 Aug 18 Aug 17 Aug 16 Aug 15 Aug 14 Aug 13 Aug 12 Aug 11 Aug 10 Aug 9 Aug 8 Aug 7 Aug 6 Aug 5 Aug 4 Aug 3 Aug 2 Aug 1 Jul 31 Jul 30 Jul 29 Jul 28 Jul 27 Jul 26 Jul 25 Jul 24 Jul 23 Jul 22 Jul 21 Jul 20 Jul 19 Jul 18 Jul 17 Jul 16 Jul 15 Jul 14 Jul 13 Jul 12 Jul 11
Windows 0 0 0 0 0 1 0 0 1 1 1 1 0 0 0 1 0 0 1 0 2 1 0 0 1 1 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 1 0 0 1 1
OS X 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0
Linux 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

RGBDS flavoured Z80 Assembly for Sublime Text

Syntax definitions - and maybe some snippets later - for the Z80 assembly syntax used by the rgbasm assembler in RGBDS.

Motivation

There is a Z80 assembly package for ST, but it's for the Pasmo Z80 cross assembler, and as such won't really work well if you prefer using RGBDS for Game Boy development like I do.

Status

There's a bare minimum syntax definition, that colours most things helpfully, but I'd like to add some more scopes to allow more user-friendly syntax highlighting.

Screenshots

Screenshot from ST3

License

Copyright © 2019 Aapo Saaristo

Licensed under the MIT license. For a copy, LICENSE.