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Z80 Assembly (RGBDS)

by shinmai ST3

RGBDS-flavoured Z80 Assembly syntax definitions for Sublime Text

Details

Installs

  • Total 15
  • Win 10
  • OS X 3
  • Linux 2
Jun 20 Jun 19 Jun 18 Jun 17 Jun 16 Jun 15 Jun 14 Jun 13 Jun 12 Jun 11 Jun 10 Jun 9 Jun 8 Jun 7 Jun 6 Jun 5 Jun 4 Jun 3 Jun 2 Jun 1 May 31 May 30 May 29 May 28 May 27 May 26 May 25 May 24 May 23 May 22 May 21 May 20 May 19 May 18 May 17 May 16 May 15 May 14 May 13 May 12 May 11 May 10 May 9 May 8 May 7
Windows 0 0 1 1 0 0 0 0 1 0 0 1 0 1 0 1 0 0 1 0 1 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
OS X 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

RGBDS flavoured Z80 Assembly for Sublime Text

Syntax definitions - and maybe some snippets later - for the Z80 assembly syntax used by the rgbasm assembler in RGBDS.

Motivation

There is a Z80 assembly package for ST, but it's for the Pasmo Z80 cross assembler, and as such won't really work well if you prefer using RGBDS for Game Boy development like I do.

Status

There's a bare minimum syntax definition, that colours most things helpfully, but I'd like to add some more scopes to allow more user-friendly syntax highlighting.

Screenshots

Screenshot from ST3

License

Copyright © 2019 Aapo Saaristo

Licensed under the MIT license. For a copy, LICENSE.