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Debugger - Maya

by blurstudio ST2/ST3 Win

A Sublime Text 3 package that connects with the Debugger plugin to debug Python code in Maya

Details

Installs

  • Total 16
  • Win 16
  • Mac 0
  • Linux 0
Apr 12 Apr 11 Apr 10 Apr 9 Apr 8 Apr 7 Apr 6 Apr 5 Apr 4 Apr 3 Apr 2 Apr 1 Mar 31 Mar 30 Mar 29 Mar 28 Mar 27 Mar 26 Mar 25 Mar 24 Mar 23 Mar 22 Mar 21 Mar 20 Mar 19 Mar 18 Mar 17 Mar 16 Mar 15 Mar 14 Mar 13 Mar 12 Mar 11 Mar 10 Mar 9 Mar 8 Mar 7 Mar 6 Mar 5 Mar 4 Mar 3 Mar 2 Mar 1 Feb 28 Feb 27
Windows 2 1 0 1 1 0 0 0 1 1 0 0 1 0 0 0 0 0 0 1 0 0 0 1 0 0 1 0 1 1 1 0 2 0 0 0 0 0 0 0 0 0 0 0 0
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

A Debug Adapter for Debugging Python within Maya

This adapter serves as a “middleman” between the Sublime Debugger plugin and a DAP implementation for python (ptvsd) injected into Maya.

It intercepts a few DAP requests to establish a connection between the debugger and Maya, and otherwise forwards all communications between the debugger and ptvsd normally.

Installation

To install from repo, - Open Sublime - Install the “Debugger” plugin with Package Control if not done already - In the “Preferences” menu, select “Browse Packages…” - Clone this repository into the folder opened by Sublime

Use

  • Open the project you want to debug
    • If the debugger isn't open, select “Open” in the “Debugger” menu option
    • If it still doesn't open, ensure your project settings (Project -> Edit Project) are not empty
  • Under the “Debugger” menu, select “Add or Select Configuration”
  • Select “Add Configuration” from the suggestions
  • There should be a “Maya: Python Debugging” option, click on it
  • You should have your project settings automatically opened, edited with the configuration
  • Save your project settings
  • Go back to Debugger -> Add or Select Configuration, and select Maya: Python Debugging

The Maya Adapter should now be functional just by pressing play. It will guide you with how to connect to Maya itself.

Note

Currently only tested on Windows