Debugger - Maya
A Sublime Text 3/4 package that connects with the Debugger plugin to debug Python code in Maya
- Total 29
- Win 29
- Mac 0
- Linux 0
|May 7||May 6||May 5||May 4||May 3||May 2||May 1||Apr 30||Apr 29||Apr 28||Apr 27||Apr 26||Apr 25||Apr 24||Apr 23||Apr 22||Apr 21||Apr 20||Apr 19||Apr 18||Apr 17||Apr 16||Apr 15||Apr 14||Apr 13||Apr 12||Apr 11||Apr 10||Apr 9||Apr 8||Apr 7||Apr 6||Apr 5||Apr 4||Apr 3||Apr 2||Apr 1||Mar 31||Mar 30||Mar 29||Mar 28||Mar 27||Mar 26||Mar 25||Mar 24|
A Debug Adapter for Debugging Python within Maya
This adapter serves as a “middleman” between the Sublime Debugger plugin and a DAP implementation for python (ptvsd) injected into Maya.
It intercepts a few DAP requests to establish a connection between the debugger and Maya, and otherwise forwards all communications between the debugger and ptvsd normally.
To install from repo, - Open Sublime - Install the “Debugger” plugin with Package Control if not done already - In the “Preferences” menu, select “Browse Packages…” - Clone this repository into the folder opened by Sublime
- Open the project you want to debug
- If the debugger isn't open, select “Open” in the “Debugger” menu option
- If it still doesn't open, ensure your project settings (Project -> Edit Project) are not empty
- Under the “Debugger” menu, select “Add or Select Configuration”
- Select “Add Configuration” from the suggestions
- There should be a “Maya: Python Debugging” option, click on it
- You should have your project settings automatically opened, edited with the configuration
- Save your project settings
- Go back to Debugger -> Add or Select Configuration, and select Maya: Python Debugging
The Maya Adapter should now be functional just by pressing play. It will guide you with how to connect to Maya itself.
Currently only tested on Windows