Debugger - Maya
A Sublime Text 3/4 package that connects with the Debugger plugin to debug Python code in Maya
Details
Installs
- Total 138
- Win 138
- Mac 0
- Linux 0
Jul 27 | Jul 26 | Jul 25 | Jul 24 | Jul 23 | Jul 22 | Jul 21 | Jul 20 | Jul 19 | Jul 18 | Jul 17 | Jul 16 | Jul 15 | Jul 14 | Jul 13 | Jul 12 | Jul 11 | Jul 10 | Jul 9 | Jul 8 | Jul 7 | Jul 6 | Jul 5 | Jul 4 | Jul 3 | Jul 2 | Jul 1 | Jun 30 | Jun 29 | Jun 28 | Jun 27 | Jun 26 | Jun 25 | Jun 24 | Jun 23 | Jun 22 | Jun 21 | Jun 20 | Jun 19 | Jun 18 | Jun 17 | Jun 16 | Jun 15 | Jun 14 | Jun 13 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Windows | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Mac | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Linux | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Readme
- Source
- raw.githubusercontent.com
A Debug Adapter for Debugging Python within Maya
This adapter serves as a “middleman” between the Sublime Debugger plugin and a DAP implementation for python (ptvsd) injected into Maya.
It intercepts a few DAP requests to establish a connection between the debugger and Maya, and otherwise forwards all communications between the debugger and ptvsd normally.
Installation
To install from repo, - Open Sublime - Install the “Debugger” plugin with Package Control if not done already - In the “Preferences” menu, select “Browse Packages…” - Clone this repository into the folder opened by Sublime
Use
- Open the project you want to debug
- If the debugger isn't open, select “Open” in the “Debugger” menu option
- If it still doesn't open, ensure your project settings (Project -> Edit Project) are not empty
- Under the “Debugger” menu, select “Add or Select Configuration”
- Select “Add Configuration” from the suggestions
- There should be a “Maya: Python Debugging” option, click on it
- You should have your project settings automatically opened, edited with the configuration
- Save your project settings
- Go back to Debugger -> Add or Select Configuration, and select Maya: Python Debugging
The Maya Adapter should now be functional just by pressing play. It will guide you with how to connect to Maya itself.
Note
Currently only tested on Windows