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GLSL Compiler

by sindney WinMac ALL

GLSLCompiler package for sublime text

Details

Installs

  • Total 4K
  • Win 3K
  • Mac 1K
  • Linux 0
Dec 30 Dec 29 Dec 28 Dec 27 Dec 26 Dec 25 Dec 24 Dec 23 Dec 22 Dec 21 Dec 20 Dec 19 Dec 18 Dec 17 Dec 16 Dec 15 Dec 14 Dec 13 Dec 12 Dec 11 Dec 10 Dec 9 Dec 8 Dec 7 Dec 6 Dec 5 Dec 4 Dec 3 Dec 2 Dec 1 Nov 30 Nov 29 Nov 28 Nov 27 Nov 26 Nov 25 Nov 24 Nov 23 Nov 22 Nov 21 Nov 20 Nov 19 Nov 18 Nov 17 Nov 16
Windows 0 1 0 0 1 0 1 0 0 1 0 0 0 0 0 1 0 0 0 1 0 0 1 0 1 0 0 0 0 0 1 1 0 1 0 0 0 0 1 1 1 0 0 2 2
Mac 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 1
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

GLSLCompiler

GLSLCompiler package for sublime text.

This package adds a .glsl file build-system.

It builds glsl code with shipped binary, and print errors if there's any.

We use keywords “vs”, “vertex”, “fs”, “fragment”, “ps”, “pixel” to determine if the input file is vertex shader or not.

If no keyword were found. It will pass #define VERTEX_SHADER / FRAGMENT_SHADER and compile the same shader twice.

OSX

Install library sfml from home-brew to use shipped binary directlly.

Or you can build the executable by yourself.

If you encounter permission issues, just call 'chmod 755 path\to\glslcompiler'.

Windows

Nothing todo so far.