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GLSL Compiler

by sindney WinMac ALL

GLSLCompiler package for sublime text

Details

Installs

  • Total 4K
  • Win 3K
  • Mac 1K
  • Linux 0
Oct 31 Oct 30 Oct 29 Oct 28 Oct 27 Oct 26 Oct 25 Oct 24 Oct 23 Oct 22 Oct 21 Oct 20 Oct 19 Oct 18 Oct 17 Oct 16 Oct 15 Oct 14 Oct 13 Oct 12 Oct 11 Oct 10 Oct 9 Oct 8 Oct 7 Oct 6 Oct 5 Oct 4 Oct 3 Oct 2 Oct 1 Sep 30 Sep 29 Sep 28 Sep 27 Sep 26 Sep 25 Sep 24 Sep 23 Sep 22 Sep 21 Sep 20 Sep 19 Sep 18 Sep 17 Sep 16
Windows 0 1 0 0 0 1 0 1 1 1 0 0 0 1 0 0 1 2 3 0 0 0 1 1 1 0 0 0 2 1 0 1 0 0 1 0 1 2 0 0 0 1 1 2 2 2
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

GLSLCompiler

GLSLCompiler package for sublime text.

This package adds a .glsl file build-system.

It builds glsl code with shipped binary, and print errors if there's any.

We use keywords “vs”, “vertex”, “fs”, “fragment”, “ps”, “pixel” to determine if the input file is vertex shader or not.

If no keyword were found. It will pass #define VERTEX_SHADER / FRAGMENT_SHADER and compile the same shader twice.

OSX

Install library sfml from home-brew to use shipped binary directlly.

Or you can build the executable by yourself.

If you encounter permission issues, just call 'chmod 755 path\to\glslcompiler'.

Windows

Nothing todo so far.