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GLSL Compiler

by sindney WinMac ALL

GLSLCompiler package for sublime text

Details

Installs

  • Total 3K
  • Win 2K
  • Mac 729
  • Linux 0
Aug 5 Aug 4 Aug 3 Aug 2 Aug 1 Jul 31 Jul 30 Jul 29 Jul 28 Jul 27 Jul 26 Jul 25 Jul 24 Jul 23 Jul 22 Jul 21 Jul 20 Jul 19 Jul 18 Jul 17 Jul 16 Jul 15 Jul 14 Jul 13 Jul 12 Jul 11 Jul 10 Jul 9 Jul 8 Jul 7 Jul 6 Jul 5 Jul 4 Jul 3 Jul 2 Jul 1 Jun 30 Jun 29 Jun 28 Jun 27 Jun 26 Jun 25 Jun 24 Jun 23 Jun 22 Jun 21
Windows 0 0 0 2 0 2 0 0 1 1 0 0 1 0 1 0 0 0 0 1 2 1 1 1 0 0 0 1 0 1 0 2 0 1 1 2 0 2 0 0 1 2 0 1 1 2
Mac 0 1 1 0 0 0 0 0 0 1 0 0 0 0 2 0 1 0 0 0 0 0 0 0 1 1 0 2 0 1 1 0 2 0 1 0 0 0 1 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

GLSLCompiler

GLSLCompiler package for sublime text.

This package adds a .glsl file build-system.

It builds glsl code with shipped binary, and print errors if there's any.

We use keywords “vs”, “vertex”, “fs”, “fragment”, “ps”, “pixel” to determine if the input file is vertex shader or not.

If no keyword were found. It will pass #define VERTEX_SHADER / FRAGMENT_SHADER and compile the same shader twice.

OSX

Install library sfml from home-brew to use shipped binary directlly.

Or you can build the executable by yourself.

If you encounter permission issues, just call 'chmod 755 path\to\glslcompiler'.

Windows

Nothing todo so far.