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GLSL Compiler

by sindney WinMac ALL

GLSLCompiler package for sublime text

Details

Installs

  • Total 2K
  • Win 2K
  • Mac 661
  • Linux 0
Jan 20 Jan 19 Jan 18 Jan 17 Jan 16 Jan 15 Jan 14 Jan 13 Jan 12 Jan 11 Jan 10 Jan 9 Jan 8 Jan 7 Jan 6 Jan 5 Jan 4 Jan 3 Jan 2 Jan 1 Dec 31 Dec 30 Dec 29 Dec 28 Dec 27 Dec 26 Dec 25 Dec 24 Dec 23 Dec 22 Dec 21 Dec 20 Dec 19 Dec 18 Dec 17 Dec 16 Dec 15 Dec 14 Dec 13 Dec 12 Dec 11 Dec 10 Dec 9 Dec 8 Dec 7 Dec 6
Windows 0 3 2 0 0 0 2 1 1 2 1 1 2 0 1 0 0 0 1 1 1 0 0 0 0 0 0 1 0 2 1 1 1 0 0 0 0 1 0 2 0 0 3 0 2 2
Mac 1 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 1 0 0 1 0 0 0 0 0 0 2 0 1 0 1 0 1 0 0 1 1 2 1 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

GLSLCompiler

GLSLCompiler package for sublime text.

This package adds a .glsl file build-system.

It builds glsl code with shipped binary, and print errors if there's any.

We use keywords “vs”, “vertex”, “fs”, “fragment”, “ps”, “pixel” to determine if the input file is vertex shader or not.

If no keyword were found. It will pass #define VERTEX_SHADER / FRAGMENT_SHADER and compile the same shader twice.

OSX

Install library sfml from home-brew to use shipped binary directlly.

Or you can build the executable by yourself.

If you encounter permission issues, just call 'chmod 755 path\to\glslcompiler'.

Windows

Nothing todo so far.