GLSL Compiler
GLSLCompiler package for sublime text
Details
Installs
- Total 3K
- Win 3K
- Mac 928
- Linux 0
Aug 19 | Aug 18 | Aug 17 | Aug 16 | Aug 15 | Aug 14 | Aug 13 | Aug 12 | Aug 11 | Aug 10 | Aug 9 | Aug 8 | Aug 7 | Aug 6 | Aug 5 | Aug 4 | Aug 3 | Aug 2 | Aug 1 | Jul 31 | Jul 30 | Jul 29 | Jul 28 | Jul 27 | Jul 26 | Jul 25 | Jul 24 | Jul 23 | Jul 22 | Jul 21 | Jul 20 | Jul 19 | Jul 18 | Jul 17 | Jul 16 | Jul 15 | Jul 14 | Jul 13 | Jul 12 | Jul 11 | Jul 10 | Jul 9 | Jul 8 | Jul 7 | Jul 6 | Jul 5 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Windows | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 1 | 0 | 3 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | 2 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 2 |
Mac | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 |
Linux | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Readme
- Source
- raw.githubusercontent.com
GLSLCompiler
GLSLCompiler package for sublime text.
This package adds a .glsl file build-system.
It builds glsl code with shipped binary, and print errors if there's any.
We use keywords “vs”, “vertex”, “fs”, “fragment”, “ps”, “pixel” to determine if the input file is vertex shader or not.
If no keyword were found. It will pass #define VERTEX_SHADER / FRAGMENT_SHADER and compile the same shader twice.
OSX
Install library sfml from home-brew to use shipped binary directlly.
Or you can build the executable by yourself.
If you encounter permission issues, just call 'chmod 755 path\to\glslcompiler'.
Windows
Nothing todo so far.