Godot Dialogue Manager
A syntax highlighting package that works with Nathan Hoad's Godot Plugin DialogueManager. It works on .dialogue files.
Details
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Readme
- Source
- raw.githubusercontent.com
Sublime Text Syntax for Godot Dialogue Manager
This repository provides a custom syntax highlighter for Sublime Text. It formats .dialogue files used by Nathan Hoad's Dialogue Manager in Godot 4.
I built this plugin to help me with the development of my game, Fhaloness. Fhaloness is a 2D pixel art tactical narrative game. Managing complex dialogue requires clear visual structure. This syntax file makes reading and writing dialogue scripts easier.
Features
This plugin provides specific colour coding for dialogue scripts. It isolates logic from spoken text. It recognises the following elements:
- Character names and optional portraits
- Dynamic character names using variables
- Dialogue choices
- Jump and return flow control symbols
- Logic keywords like if, else, match, and when
- Boolean values and math operators
- BBCode text formatting tags
- Translation identifiers
Manual Installation
You can install this syntax file manually before it reaches Package Control.
- Open Sublime Text.
- Click Preferences in the top menu.
- Select Browse Packages.
- Create a new folder named
DialogueManagerin the packages directory. - Place the
dialogue.sublime-syntaxfile into this new folder. - Open any
.dialoguefile to see the updated colours.
Usage
Sublime Text will automatically apply the syntax to files with the .dialogue extension. You can also set it manually by clicking the bottom right corner of the editor and selecting Dialogue Manager.