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Papyrus

by bgs_public ST2

Public repo for ST2 package for Papyrus, the custom scripting language used by Bethesda Game Studios' Creation Kit.

Details

  • 2012.10.10.21.39.39
  • creationkit.​com
  • 14 years ago
  • 6 years ago
  • 14 years ago

Installs

  • Total 2K
  • Win 2K
  • Mac 18
  • Linux 13
Sep 5 Sep 4 Sep 3 Sep 2 Sep 1 Aug 31 Aug 30 Aug 29 Aug 28 Aug 27 Aug 26 Aug 25 Aug 24 Aug 23 Aug 22 Aug 21 Aug 20 Aug 19 Aug 18 Aug 17 Aug 16 Aug 15 Aug 14 Aug 13 Aug 12 Aug 11 Aug 10 Aug 9 Aug 8 Aug 7 Aug 6 Aug 5 Aug 4 Aug 3 Aug 2 Aug 1 Jul 31 Jul 30 Jul 29 Jul 28 Jul 27 Jul 26 Jul 25 Jul 24 Jul 23
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
bitbucket.​org

A package for working with Papyrus files, used in The Elder Scrolls V: Skyrim
for scripting game behavior.

For information about using Papyrus, check the wiki: http://www.creationkit.com/Category:Papyrus

This package can handle compiling source files (.psc), disassembling bytecode
(.pex), and converting assembly (.pas) into bytecode.

If you're using an unorthodox installation (i.e. your Skyrim files are moved
out of the Steam directory), you'll want to set up an INI file so Sublime can
know where your compiler is, where the compiled files should go, etc.

To create the default version of this file, select "Papyrus INI: Create
default INI file" from the command palette (brought up with Ctrl-Shift-P).

(Note that to disassemble .pex files or convert .pas files, they must be in
the same directory as the PapyrusAssembler.exe.)

All files in this package are under copyright and the license documented in
the accompanying LICENSE.txt file.