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Papyrus

by bgs_public ST2 Missing

Public repo for ST2 package for Papyrus, the custom scripting language used by Bethesda Game Studios' Creation Kit.

Details

  • 2012.10.10.21.39.39
  • creationkit.​com
  • 7 years ago
  • 5 months ago
  • 7 years ago

Installs

  • Total 2K
  • Win 2K
  • OS X 18
  • Linux 13
Nov 17 Nov 16 Nov 15 Nov 14 Nov 13 Nov 12 Nov 11 Nov 10 Nov 9 Nov 8 Nov 7 Nov 6 Nov 5 Nov 4 Nov 3 Nov 2 Nov 1 Oct 31 Oct 30 Oct 29 Oct 28 Oct 27 Oct 26 Oct 25 Oct 24 Oct 23 Oct 22 Oct 21 Oct 20 Oct 19 Oct 18 Oct 17 Oct 16 Oct 15 Oct 14 Oct 13 Oct 12 Oct 11 Oct 10 Oct 9 Oct 8 Oct 7 Oct 6 Oct 5 Oct 4
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
OS X 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
bitbucket.​org

A package for working with Papyrus files, used in The Elder Scrolls V: Skyrim
for scripting game behavior.

For information about using Papyrus, check the wiki: http://www.creationkit.com/Category:Papyrus

This package can handle compiling source files (.psc), disassembling bytecode
(.pex), and converting assembly (.pas) into bytecode.

If you're using an unorthodox installation (i.e. your Skyrim files are moved
out of the Steam directory), you'll want to set up an INI file so Sublime can
know where your compiler is, where the compiled files should go, etc.

To create the default version of this file, select "Papyrus INI: Create
default INI file" from the command palette (brought up with Ctrl-Shift-P).

(Note that to disassemble .pex files or convert .pas files, they must be in
the same directory as the PapyrusAssembler.exe.)

All files in this package are under copyright and the license documented in
the accompanying LICENSE.txt file.