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Papyrus

by bgs_public ST2 Missing

Public repo for ST2 package for Papyrus, the custom scripting language used by Bethesda Game Studios' Creation Kit.

Details

  • 2012.10.10.21.39.39
  • creationkit.​com
  • 8 years ago
  • 1 month ago
  • 8 years ago

Installs

  • Total 2K
  • Win 2K
  • Mac 18
  • Linux 13
Sep 27 Sep 26 Sep 25 Sep 24 Sep 23 Sep 22 Sep 21 Sep 20 Sep 19 Sep 18 Sep 17 Sep 16 Sep 15 Sep 14 Sep 13 Sep 12 Sep 11 Sep 10 Sep 9 Sep 8 Sep 7 Sep 6 Sep 5 Sep 4 Sep 3 Sep 2 Sep 1 Aug 31 Aug 30 Aug 29 Aug 28 Aug 27 Aug 26 Aug 25 Aug 24 Aug 23 Aug 22 Aug 21 Aug 20 Aug 19 Aug 18 Aug 17 Aug 16 Aug 15 Aug 14
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
bitbucket.​org

A package for working with Papyrus files, used in The Elder Scrolls V: Skyrim
for scripting game behavior.

For information about using Papyrus, check the wiki: http://www.creationkit.com/Category:Papyrus

This package can handle compiling source files (.psc), disassembling bytecode
(.pex), and converting assembly (.pas) into bytecode.

If you're using an unorthodox installation (i.e. your Skyrim files are moved
out of the Steam directory), you'll want to set up an INI file so Sublime can
know where your compiler is, where the compiled files should go, etc.

To create the default version of this file, select "Papyrus INI: Create
default INI file" from the command palette (brought up with Ctrl-Shift-P).

(Note that to disassemble .pex files or convert .pas files, they must be in
the same directory as the PapyrusAssembler.exe.)

All files in this package are under copyright and the license documented in
the accompanying LICENSE.txt file.