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Papyrus

by bgs_public ST2

Public repo for ST2 package for Papyrus, the custom scripting language used by Bethesda Game Studios' Creation Kit.

Details

  • 2012.10.10.21.39.39
  • creationkit.​com
  • 10 years ago
  • 2 years ago
  • 10 years ago

Installs

  • Total 2K
  • Win 2K
  • Mac 18
  • Linux 13
Aug 12 Aug 11 Aug 10 Aug 9 Aug 8 Aug 7 Aug 6 Aug 5 Aug 4 Aug 3 Aug 2 Aug 1 Jul 31 Jul 30 Jul 29 Jul 28 Jul 27 Jul 26 Jul 25 Jul 24 Jul 23 Jul 22 Jul 21 Jul 20 Jul 19 Jul 18 Jul 17 Jul 16 Jul 15 Jul 14 Jul 13 Jul 12 Jul 11 Jul 10 Jul 9 Jul 8 Jul 7 Jul 6 Jul 5 Jul 4 Jul 3 Jul 2 Jul 1 Jun 30 Jun 29
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
bitbucket.​org

A package for working with Papyrus files, used in The Elder Scrolls V: Skyrim
for scripting game behavior.

For information about using Papyrus, check the wiki: http://www.creationkit.com/Category:Papyrus

This package can handle compiling source files (.psc), disassembling bytecode
(.pex), and converting assembly (.pas) into bytecode.

If you're using an unorthodox installation (i.e. your Skyrim files are moved
out of the Steam directory), you'll want to set up an INI file so Sublime can
know where your compiler is, where the compiled files should go, etc.

To create the default version of this file, select "Papyrus INI: Create
default INI file" from the command palette (brought up with Ctrl-Shift-P).

(Note that to disassemble .pex files or convert .pas files, they must be in
the same directory as the PapyrusAssembler.exe.)

All files in this package are under copyright and the license documented in
the accompanying LICENSE.txt file.