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Project​Maker

by bit101 ALL

A Sublime Text 2/3 plugin to allow creating any kind of project from your own custom templates

Details

Installs

  • Total 7K
  • Win 3K
  • Mac 2K
  • Linux 2K
Mar 28 Mar 27 Mar 26 Mar 25 Mar 24 Mar 23 Mar 22 Mar 21 Mar 20 Mar 19 Mar 18 Mar 17 Mar 16 Mar 15 Mar 14 Mar 13 Mar 12 Mar 11 Mar 10 Mar 9 Mar 8 Mar 7 Mar 6 Mar 5 Mar 4 Mar 3 Mar 2 Mar 1 Feb 29 Feb 28 Feb 27 Feb 26 Feb 25 Feb 24 Feb 23 Feb 22 Feb 21 Feb 20 Feb 19 Feb 18 Feb 17 Feb 16 Feb 15 Feb 14 Feb 13 Feb 12
Windows 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 1
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 1 0 0 2 1 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

ProjectMaker

A Sublime Text 3 plug-in to allow creating any kind of project from your own custom templates. Note, now works with BOTH ST2 and ST3! Thanks to Daniel Shannon for that work.

Installation

Via Package Control:

  1. Install Package Control from http://wbond.net/sublime_packages/package_control

  2. From within Package Control, look for ProjectMaker and install.

Manually:

Clone or download this project into a folder named “ProjectMaker” in your Sublime Text 2 or 3 Packages folder. If you're not sure where your Packages folder is, use menu Preferences/Browse Packages...

Usage

From the Project Menu, choose “Create Project” or use the shortcut key Ctrl-Shift-N to invoke the project maker command.

Invoking the command will show a Quick Panel list of available templates.

Choose the template to base your project on.

You will be prompted to enter a path for your new project. Do so.

You will be prompted for values for any replaceable tokens in any template files or file names. Enter the values you want to use.

Newly created project folder will open in system file manager.

Creating and Modifying Templates

A template is simply a folder that can contain any number and types of files and nested folders of files.

There are a few sample templates in the Sample-Templates directory. You can just copy those into your template dir to use them.

By default, templates are looked for in a folder named ProjectMakerTemplates in your home directory, you will have to create this folder and add your templates there. If no ProjectMakerTemplates exists, then Sample-Templates folder in plugin directory is used.

Alternately, you can add a “template_path” property to your settings to tell ProjectMaker where to look for your templates. This is described below in the “Settings” section and would look like the following: { “template_path”: “path/to/your/templates/” }

There is another repository, https://github.com/bit101/ProjectMaker-templates that will be used to host additional templates created by other users.

Tokens

Text files in the template may contain replaceable tokens in the form of ${token_name}. When you create a new project, you will be prompted for values to use for each token found. The same token can be used multiple times in multiple files. You will only be prompted a single time for its value.

Example:

Hello from ${user_name}

when supplied a value of Keith for the user_name token will become:

Hello from Keith

Tokenized File Names

Template file names may also be tokenized using the form _token_name_.ext. The leading underscore, token name and trailing underscore will be replaced by the value given.

Example:

/foo/bar/baz/_info_file_.text

when supplied with a value of data for the info_file token will become:

/foo/bar/baz/data.text

Predefined Tokens

There are three predefined tokens:

${project_path} in text files will be replaced by the absolute path of the new project directory. This will always use forward slashes (“/”) as path separators, even on Windows. Windows will generally use either forward or backslashes.

${project_path_escaped} is the same as ${project_path} but on Windows only, a double backslash (“\”) will be used for path separation.

${project_name} in text files or _project_name_ as a file name will be replaced by the base name of the project directory.

Example:

Project path is /foo/bar/baz/MyProject/

project_path will be replaced by /foo/bar/baz/MyProject/

project_path_escaped would be the same as project_path on OS X or Linux, but on Windows would be c:\\foo\\bar\\baz\\MyProject\\

project_name will be replaced by MyProject

Settings

You can access ProjectMaker setting via the menu Preferences / Package Settings / Project Maker and then Settings - Default or Settings - User. Generally you should leave the default settings as-is and add your own settings to user settings.

The available settings are:

non_parsed_ext This is a list of file extensions that will not be parsed for token replacement. Files matching these extensions will still be copied to your project however.

non_parsed_files This is a list of individual file names that will not be parsed for token replacement. Currently this includes build.xml as Ant build files will generally have tokens in the same format as ProjectMaker tokens and ProjectMaker will try to replace these. Files matching these non-parsed file names will still be copied to the new project.

template_path As described above. This is the path where ProjectMaker will look for your templates. It is best to set this to something outside of the ProjectMaker directory so updates/upgrades/reinstalls will not delete or overwrite your templates. If not set, this defaults to ~/ProjectMakerTemplates.

project_files_folder This is the path where ProjectMaker will save the autogenerated .sublime-project file. This defaults to the project path. Note that if your template includes its own .sublime-project file, it will simply be copied over as usual and this setting will have no effect.

default_project_path This is the path that is displayed by default when ProjectMaker asks for the Project Location. This defaults to ~/project_name.

Sublime Project files

If the chosen template has a .sublime-project file in the top level, that file will be copied over and processed like any other file in the template. However, if this does not exist, a default .sublime-project file will be created using the project_name token as its base name.

Ignored Files

Obviously, you don't want to try to do token replacement in binary files. The plug-in has a long list of file types that it will ignore when doing token replacement. You can always add your own if any files in your templates cause a problem. The list is contained in the ProjectMaker.sublime-settings file. Note, these files will be copied into the project. They will just not be parsed for tokens.

Auto File Downloading and Other Tasks

Todd Anderson (http://custardbelly.com/blog/) has created an additional configuration feature that I have added to the project. This allows additional functions to be run after the project is created to perform additional tasks.

The one task it is currently capable of performing is downloading files and adding them to your project. This can be useful if you want every project you create to have the latest version of a particular library such as jQuery. The files to download are defined with a config.json file in the template. You can see an example of how this works in the AppRequire.js template. Known issue: the file task will fail on https urls under Linux. This is because the version of Python bundled with Sublime Text under Linux does not include the ssl module for reasons I am not quite clear on.

Note that if your template does not have a config.json file, this step will be ignored. Additional tasks can be created following the current example. Thus, it is sort of plug-in for a plug-in.