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Quick​XDev

by leitwolf ST2/ST3

Powerful quick-cocos2d-x develop plugin for sublime text 2/3

Details

  • 2015.03.09.05.49.15
  • github.​com
  • github.​com
  • 3 years ago
  • 2 hours ago
  • 5 years ago

Installs

  • Total 11K
  • Win 7K
  • OS X 3K
  • Linux 158
Jun 25 Jun 24 Jun 23 Jun 22 Jun 21 Jun 20 Jun 19 Jun 18 Jun 17 Jun 16 Jun 15 Jun 14 Jun 13 Jun 12 Jun 11 Jun 10 Jun 9 Jun 8 Jun 7 Jun 6 Jun 5 Jun 4 Jun 3 Jun 2 Jun 1 May 31 May 30 May 29 May 28 May 27 May 26 May 25 May 24 May 23 May 22 May 21 May 20 May 19 May 18 May 17 May 16 May 15 May 14 May 13 May 12 May 11
Windows 1 0 2 5 8 5 5 1 0 2 3 7 2 6 6 2 3 1 2 3 4 2 4 2 2 1 4 2 4 2 4 4 9 5 1 6 4 1 1 5 3 4 6 3 1 5
OS X 1 0 2 2 0 0 0 0 0 1 2 0 1 0 1 0 0 1 0 0 2 2 0 0 0 1 1 1 3 1 0 1 2 0 2 2 0 0 2 1 2 3 2 1 1 0
Linux 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

QuickXDev –ver 3.3

Powerful quick-cocos2d-x develop plugin for sublime text 2/3

CHINESE:http://my.oschina.net/lonewolf/blog?catalog=412647

Description

A quick-cocos2d-x develop plugin for sublime text 2/3.

Features

  • quick-cocos2d-x api completions support(framework and cocos2dx tolua)
  • goto definition
  • create new project
  • run with player
  • compile scripts
  • user definition auto completion
  • system api completions support (lua 5.1)
  • some snippets,like if-else,if-elseif-else,while,comment,repeat-until….
  • create new lua file with template
  • lua biuld system

Installation

1.Install via Package Control

2.Download .zip source file, then unzip it,rename it with “QuickXDev”,then clone “QuickXDev” folder into the SublimeText Packages directory. A restart of SublimeText might be nessecary to complete the install.

Usage

setting

{
    "quick_cocos2dx_root": "<path>/quick-cocos2d-x",
    "author": "<your name>",
    "compile_scripts_key": "encrypt_key"
}

you must set “quick_cocos2dx_root”

goto definition

select a word then right click ->Goto Definition or press key ctrl+shift+g * support framework (i.e. CCNodeExtend, display.newScene, newScene, display.CENTER) * support cocos2dx (i.e. CCMoveBy, getWritablePath, CCMoveTo:create, create, kCCHTTPRequestMethodGET) * support user definition

Create New Project

right click a folder on the sidebar,select “Create New Project”,enter the package name,then a new project will created.

Run with player

right click “src” folder on the sidebar,select “Run With Player”,the player will run with current project.

Compile Scripts

right click “src” folder on the sidebar,select “Compile Scripts”,enter the output file,then it will compile all scripts to the output file.

User definition auto completion

right click “src” folder on the sidebar,select “Rebuild User Definition”. and when you save a lua file in sublime,it will auto build all user definition in the current file.