ctrl+shift+p filters: :st2 :st3 :win :osx :linux
Browse

Quick​XDev

by leitwolf ST2/ST3

Powerful quick-cocos2d-x develop plugin for sublime text 2/3

Details

  • 2015.03.09.05.49.15
  • github.​com
  • github.​com
  • 2 years ago
  • 1 hour ago
  • 3 years ago

Installs

  • Total 8K
  • Win 6K
  • OS X 3K
  • Linux 136
Feb 24 Feb 23 Feb 22 Feb 21 Feb 20 Feb 19 Feb 18 Feb 17 Feb 16 Feb 15 Feb 14 Feb 13 Feb 12 Feb 11 Feb 10 Feb 9 Feb 8 Feb 7 Feb 6 Feb 5 Feb 4 Feb 3 Feb 2 Feb 1 Jan 31 Jan 30 Jan 29 Jan 28 Jan 27 Jan 26 Jan 25 Jan 24 Jan 23 Jan 22 Jan 21 Jan 20 Jan 19 Jan 18 Jan 17 Jan 16 Jan 15 Jan 14 Jan 13 Jan 12 Jan 11 Jan 10
Windows 0 4 3 6 8 9 6 7 7 1 10 1 6 3 4 14 4 7 6 2 5 2 1 0 0 0 0 1 1 0 1 5 2 2 3 3 2 2 4 8 2 6 4 4 23 58
OS X 1 2 4 3 2 0 0 2 4 3 6 4 0 0 7 6 2 0 0 0 2 0 0 1 0 1 0 0 1 1 4 2 3 1 0 2 0 3 0 2 1 0 2 1 0 1
Linux 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2

Readme

Source
raw.​githubusercontent.​com

QuickXDev –ver 3.3

Powerful quick-cocos2d-x develop plugin for sublime text 2/3

CHINESE:http://my.oschina.net/lonewolf/blog?catalog=412647

Description

A quick-cocos2d-x develop plugin for sublime text 2/3.

Features

  • quick-cocos2d-x api completions support(framework and cocos2dx tolua)
  • goto definition
  • create new project
  • run with player
  • compile scripts
  • user definition auto completion
  • system api completions support (lua 5.1)
  • some snippets,like if-else,if-elseif-else,while,comment,repeat-until….
  • create new lua file with template
  • lua biuld system

Installation

1.Install via Package Control

2.Download .zip source file, then unzip it,rename it with “QuickXDev”,then clone “QuickXDev” folder into the SublimeText Packages directory. A restart of SublimeText might be nessecary to complete the install.

Usage

setting

{
    "quick_cocos2dx_root": "<path>/quick-cocos2d-x",
    "author": "<your name>",
    "compile_scripts_key": "encrypt_key"
}

you must set “quick_cocos2dx_root”

goto definition

select a word then right click ->Goto Definition or press key ctrl+shift+g * support framework (i.e. CCNodeExtend, display.newScene, newScene, display.CENTER) * support cocos2dx (i.e. CCMoveBy, getWritablePath, CCMoveTo:create, create, kCCHTTPRequestMethodGET) * support user definition

Create New Project

right click a folder on the sidebar,select “Create New Project”,enter the package name,then a new project will created.

Run with player

right click “src” folder on the sidebar,select “Run With Player”,the player will run with current project.

Compile Scripts

right click “src” folder on the sidebar,select “Compile Scripts”,enter the output file,then it will compile all scripts to the output file.

User definition auto completion

right click “src” folder on the sidebar,select “Rebuild User Definition”. and when you save a lua file in sublime,it will auto build all user definition in the current file.