QuickXDev
Powerful quick-cocos2d-x develop plugin for sublime text 2/3
Details
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- Total 13K
- Win 9K
- Mac 4K
- Linux 169
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Mac | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 |
Linux | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Readme
- Source
- raw.githubusercontent.com
QuickXDev –ver 3.3
Powerful quick-cocos2d-x develop plugin for sublime text 2/3
CHINESE:http://my.oschina.net/lonewolf/blog?catalog=412647
Description
A quick-cocos2d-x develop plugin for sublime text 2/3.
Features
- quick-cocos2d-x api completions support(framework and cocos2dx tolua)
- goto definition
- create new project
- run with player
- compile scripts
- user definition auto completion
- system api completions support (lua 5.1)
- some snippets,like if-else,if-elseif-else,while,comment,repeat-until….
- create new lua file with template
- lua biuld system
Installation
1.Install via Package Control
2.Download .zip source file, then unzip it,rename it with “QuickXDev”,then clone “QuickXDev” folder into the SublimeText Packages
directory. A restart of SublimeText might be nessecary to complete the install.
Usage
setting
{
"quick_cocos2dx_root": "<path>/quick-cocos2d-x",
"author": "<your name>",
"compile_scripts_key": "encrypt_key"
}
you must set “quick_cocos2dx_root”
goto definition
select a word then right click ->Goto Definition or press key ctrl+shift+g * support framework (i.e. CCNodeExtend, display.newScene, newScene, display.CENTER) * support cocos2dx (i.e. CCMoveBy, getWritablePath, CCMoveTo:create, create, kCCHTTPRequestMethodGET) * support user definition
Create New Project
right click a folder on the sidebar,select “Create New Project”,enter the package name,then a new project will created.
Run with player
right click “src” folder on the sidebar,select “Run With Player”,the player will run with current project.
Compile Scripts
right click “src” folder on the sidebar,select “Compile Scripts”,enter the output file,then it will compile all scripts to the output file.
User definition auto completion
right click “src” folder on the sidebar,select “Rebuild User Definition”. and when you save a lua file in sublime,it will auto build all user definition in the current file.