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Quick​XDev

by leitwolf ALL

Powerful quick-cocos2d-x develop plugin for sublime text 2/3

Details

  • 2015.03.09.05.49.15
  • github.​com
  • github.​com
  • 10 years ago
  • 1 hour ago
  • 11 years ago

Installs

  • Total 13K
  • Win 9K
  • Mac 4K
  • Linux 169
Nov 21 Nov 20 Nov 19 Nov 18 Nov 17 Nov 16 Nov 15 Nov 14 Nov 13 Nov 12 Nov 11 Nov 10 Nov 9 Nov 8 Nov 7 Nov 6 Nov 5 Nov 4 Nov 3 Nov 2 Nov 1 Oct 31 Oct 30 Oct 29 Oct 28 Oct 27 Oct 26 Oct 25 Oct 24 Oct 23 Oct 22 Oct 21 Oct 20 Oct 19 Oct 18 Oct 17 Oct 16 Oct 15 Oct 14 Oct 13 Oct 12 Oct 11 Oct 10 Oct 9 Oct 8
Windows 2 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

QuickXDev –ver 3.3

Powerful quick-cocos2d-x develop plugin for sublime text 2/3

CHINESE:http://my.oschina.net/lonewolf/blog?catalog=412647

Description

A quick-cocos2d-x develop plugin for sublime text 2/3.

Features

  • quick-cocos2d-x api completions support(framework and cocos2dx tolua)
  • goto definition
  • create new project
  • run with player
  • compile scripts
  • user definition auto completion
  • system api completions support (lua 5.1)
  • some snippets,like if-else,if-elseif-else,while,comment,repeat-until….
  • create new lua file with template
  • lua biuld system

Installation

1.Install via Package Control

2.Download .zip source file, then unzip it,rename it with “QuickXDev”,then clone “QuickXDev” folder into the SublimeText Packages directory. A restart of SublimeText might be nessecary to complete the install.

Usage

setting

{
    "quick_cocos2dx_root": "<path>/quick-cocos2d-x",
    "author": "<your name>",
    "compile_scripts_key": "encrypt_key"
}

you must set “quick_cocos2dx_root”

goto definition

select a word then right click ->Goto Definition or press key ctrl+shift+g * support framework (i.e. CCNodeExtend, display.newScene, newScene, display.CENTER) * support cocos2dx (i.e. CCMoveBy, getWritablePath, CCMoveTo:create, create, kCCHTTPRequestMethodGET) * support user definition

Create New Project

right click a folder on the sidebar,select “Create New Project”,enter the package name,then a new project will created.

Run with player

right click “src” folder on the sidebar,select “Run With Player”,the player will run with current project.

Compile Scripts

right click “src” folder on the sidebar,select “Compile Scripts”,enter the output file,then it will compile all scripts to the output file.

User definition auto completion

right click “src” folder on the sidebar,select “Rebuild User Definition”. and when you save a lua file in sublime,it will auto build all user definition in the current file.