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Threejs Autocomplete

by wrbing728 ALL

threejs-sublime

Details

  • 1.0.0
  • github.​com
  • 2 years ago
  • 2 hours ago
  • 8 years ago

Installs

  • Total 13K
  • Win 7K
  • Mac 4K
  • Linux 2K
Feb 17 Feb 16 Feb 15 Feb 14 Feb 13 Feb 12 Feb 11 Feb 10 Feb 9 Feb 8 Feb 7 Feb 6 Feb 5 Feb 4 Feb 3 Feb 2 Feb 1 Jan 31 Jan 30 Jan 29 Jan 28 Jan 27 Jan 26 Jan 25 Jan 24 Jan 23 Jan 22 Jan 21 Jan 20 Jan 19 Jan 18 Jan 17 Jan 16 Jan 15 Jan 14 Jan 13 Jan 12 Jan 11 Jan 10 Jan 9 Jan 8 Jan 7 Jan 6 Jan 5 Jan 4 Jan 3
Windows 0 1 1 2 2 1 3 3 3 2 2 3 3 0 3 1 1 2 2 1 3 1 4 2 1 0 0 2 4 1 0 2 2 3 4 1 0 2 2 2 0 1 4 2 0 0
Mac 0 0 0 0 0 0 0 0 1 2 2 0 1 0 0 0 0 1 1 0 0 0 1 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0
Linux 0 0 0 1 0 1 1 0 1 0 0 0 0 1 0 0 0 0 0 0 1 0 1 0 1 1 0 0 0 2 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 1

Readme

Source
raw.​githubusercontent.​com

threejs-sublime

Threejs sublime adds autocomplete functionallity to javascript files within Sublime Text 2 for THREE.js

Author

Jason Kadrmas @itooamaneatguy http://kadrmasconcepts.com/blog/

Installation

Threejs sublime can be installed through package control.

  • Command+Shift+P
  • Package Control Install Package
  • Select Three.js Autocomplete

Usage

If everything is installed correctly you should be able to start typing 'THREE.' and get auto completion. Enjoy!

Todos

Next steps would be to add some commonly used code blocks as snippets. Possible example to create a new scene could be the shortcut

tscene + tab

which would pull in the basic code to create a new scene.

var camera, scene, renderer,
    geometry, material, mesh;

    init();
    animate();

    function init() {

        scene = new THREE.Scene();

        camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
        camera.position.z = 1000;
        scene.add( camera );

        geometry = new THREE.CubeGeometry( 200, 200, 200 );
        material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

        mesh = new THREE.Mesh( geometry, material );
        scene.add( mesh );

        renderer = new THREE.CanvasRenderer();
        renderer.setSize( window.innerWidth, window.innerHeight );

        document.body.appendChild( renderer.domElement );

    }

    function animate() {

        // note: three.js includes requestAnimationFrame shim
        requestAnimationFrame( animate );
        render();

    }

    function render() {

        mesh.rotation.x += 0.01;
        mesh.rotation.y += 0.02;

        renderer.render( scene, camera );

    }