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Threejs Autocomplete

by wrbing728 ALL

threejs-sublime

Details

  • 1.0.0
  • github.​com
  • 6 years ago
  • 15 minutes ago
  • 12 years ago

Installs

  • Total 15K
  • Win 9K
  • Mac 4K
  • Linux 2K
Jul 27 Jul 26 Jul 25 Jul 24 Jul 23 Jul 22 Jul 21 Jul 20 Jul 19 Jul 18 Jul 17 Jul 16 Jul 15 Jul 14 Jul 13 Jul 12 Jul 11 Jul 10 Jul 9 Jul 8 Jul 7 Jul 6 Jul 5 Jul 4 Jul 3 Jul 2 Jul 1 Jun 30 Jun 29 Jun 28 Jun 27 Jun 26 Jun 25 Jun 24 Jun 23 Jun 22 Jun 21 Jun 20 Jun 19 Jun 18 Jun 17 Jun 16 Jun 15 Jun 14 Jun 13
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 1 0 1 1 0 0 0 0 0 0
Mac 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0
Linux 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

threejs-sublime

Threejs sublime adds autocomplete functionallity to javascript files within Sublime Text 2 for THREE.js

Author

Jason Kadrmas @itooamaneatguy http://kadrmasconcepts.com/blog/

Installation

Threejs sublime can be installed through package control.

  • Command+Shift+P
  • Package Control Install Package
  • Select Three.js Autocomplete

Usage

If everything is installed correctly you should be able to start typing 'THREE.' and get auto completion. Enjoy!

Todos

Next steps would be to add some commonly used code blocks as snippets. Possible example to create a new scene could be the shortcut

tscene + tab

which would pull in the basic code to create a new scene.

var camera, scene, renderer,
    geometry, material, mesh;

    init();
    animate();

    function init() {

        scene = new THREE.Scene();

        camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
        camera.position.z = 1000;
        scene.add( camera );

        geometry = new THREE.CubeGeometry( 200, 200, 200 );
        material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

        mesh = new THREE.Mesh( geometry, material );
        scene.add( mesh );

        renderer = new THREE.CanvasRenderer();
        renderer.setSize( window.innerWidth, window.innerHeight );

        document.body.appendChild( renderer.domElement );

    }

    function animate() {

        // note: three.js includes requestAnimationFrame shim
        requestAnimationFrame( animate );
        render();

    }

    function render() {

        mesh.rotation.x += 0.01;
        mesh.rotation.y += 0.02;

        renderer.render( scene, camera );

    }