Threejs Autocomplete
threejs-sublime
Details
Installs
- Total 15K
- Win 9K
- Mac 4K
- Linux 2K
Oct 3 | Oct 2 | Oct 1 | Sep 30 | Sep 29 | Sep 28 | Sep 27 | Sep 26 | Sep 25 | Sep 24 | Sep 23 | Sep 22 | Sep 21 | Sep 20 | Sep 19 | Sep 18 | Sep 17 | Sep 16 | Sep 15 | Sep 14 | Sep 13 | Sep 12 | Sep 11 | Sep 10 | Sep 9 | Sep 8 | Sep 7 | Sep 6 | Sep 5 | Sep 4 | Sep 3 | Sep 2 | Sep 1 | Aug 31 | Aug 30 | Aug 29 | Aug 28 | Aug 27 | Aug 26 | Aug 25 | Aug 24 | Aug 23 | Aug 22 | Aug 21 | Aug 20 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Windows | 0 | 1 | 1 | 1 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 2 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 1 | 1 | 0 | 0 | 1 | 1 | 0 | 0 | 0 |
Mac | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Linux | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Readme
- Source
- raw.githubusercontent.com
threejs-sublime
Threejs sublime adds autocomplete functionallity to javascript files within Sublime Text 2 for THREE.js
Author
Jason Kadrmas @itooamaneatguy http://kadrmasconcepts.com/blog/
Installation
Threejs sublime can be installed through package control.
- Command+Shift+P
- Package Control Install Package
- Select Three.js Autocomplete
Usage
If everything is installed correctly you should be able to start typing 'THREE.' and get auto completion. Enjoy!
Todos
Next steps would be to add some commonly used code blocks as snippets. Possible example to create a new scene could be the shortcut
tscene + tab
which would pull in the basic code to create a new scene.
var camera, scene, renderer,
geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
scene.add( camera );
geometry = new THREE.CubeGeometry( 200, 200, 200 );
material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
// note: three.js includes requestAnimationFrame shim
requestAnimationFrame( animate );
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}