Threejs Autocomplete
threejs-sublime
Details
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Readme
- Source
- raw.githubusercontent.com
threejs-sublime
Threejs sublime adds autocomplete functionallity to javascript files within Sublime Text 2 for THREE.js
Author
Jason Kadrmas @itooamaneatguy http://kadrmasconcepts.com/blog/
Installation
Threejs sublime can be installed through package control.
- Command+Shift+P
- Package Control Install Package
- Select Three.js Autocomplete
Usage
If everything is installed correctly you should be able to start typing 'THREE.' and get auto completion. Enjoy!
Todos
Next steps would be to add some commonly used code blocks as snippets. Possible example to create a new scene could be the shortcut
tscene + tab
which would pull in the basic code to create a new scene.
var camera, scene, renderer,
geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
scene.add( camera );
geometry = new THREE.CubeGeometry( 200, 200, 200 );
material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
// note: three.js includes requestAnimationFrame shim
requestAnimationFrame( animate );
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}