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Threejs Autocomplete

by wrbing728 ALL

threejs-sublime

Details

  • 1.0.0
  • github.​com
  • 7 years ago
  • 4 hours ago
  • 13 years ago

Installs

  • Total 15K
  • Win 9K
  • Mac 4K
  • Linux 2K
Aug 27 Aug 26 Aug 25 Aug 24 Aug 23 Aug 22 Aug 21 Aug 20 Aug 19 Aug 18 Aug 17 Aug 16 Aug 15 Aug 14 Aug 13 Aug 12 Aug 11 Aug 10 Aug 9 Aug 8 Aug 7 Aug 6 Aug 5 Aug 4 Aug 3 Aug 2 Aug 1 Jul 31 Jul 30 Jul 29 Jul 28 Jul 27 Jul 26 Jul 25 Jul 24 Jul 23 Jul 22 Jul 21 Jul 20 Jul 19 Jul 18 Jul 17 Jul 16 Jul 15 Jul 14
Windows 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 2 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

threejs-sublime

Threejs sublime adds autocomplete functionallity to javascript files within Sublime Text 2 for THREE.js

Author

Jason Kadrmas @itooamaneatguy http://kadrmasconcepts.com/blog/

Installation

Threejs sublime can be installed through package control.

  • Command+Shift+P
  • Package Control Install Package
  • Select Three.js Autocomplete

Usage

If everything is installed correctly you should be able to start typing 'THREE.' and get auto completion. Enjoy!

Todos

Next steps would be to add some commonly used code blocks as snippets. Possible example to create a new scene could be the shortcut

tscene + tab

which would pull in the basic code to create a new scene.

var camera, scene, renderer,
    geometry, material, mesh;

    init();
    animate();

    function init() {

        scene = new THREE.Scene();

        camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
        camera.position.z = 1000;
        scene.add( camera );

        geometry = new THREE.CubeGeometry( 200, 200, 200 );
        material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

        mesh = new THREE.Mesh( geometry, material );
        scene.add( mesh );

        renderer = new THREE.CanvasRenderer();
        renderer.setSize( window.innerWidth, window.innerHeight );

        document.body.appendChild( renderer.domElement );

    }

    function animate() {

        // note: three.js includes requestAnimationFrame shim
        requestAnimationFrame( animate );
        render();

    }

    function render() {

        mesh.rotation.x += 0.01;
        mesh.rotation.y += 0.02;

        renderer.render( scene, camera );

    }