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Threejs Autocomplete

by wrbing728 ALL

threejs-sublime

Details

  • 1.0.0
  • github.​com
  • 7 years ago
  • 1 month ago
  • 13 years ago

Installs

  • Total 15K
  • Win 9K
  • Mac 4K
  • Linux 2K
Mar 27 Mar 26 Mar 25 Mar 24 Mar 23 Mar 22 Mar 21 Mar 20 Mar 19 Mar 18 Mar 17 Mar 16 Mar 15 Mar 14 Mar 13 Mar 12 Mar 11 Mar 10 Mar 9 Mar 8 Mar 7 Mar 6 Mar 5 Mar 4 Mar 3 Mar 2 Mar 1 Feb 28 Feb 27 Feb 26 Feb 25 Feb 24 Feb 23 Feb 22 Feb 21 Feb 20 Feb 19 Feb 18 Feb 17 Feb 16 Feb 15 Feb 14 Feb 13 Feb 12 Feb 11 Feb 10
Windows 0 0 1 2 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 2 1 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1
Mac 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

threejs-sublime

Threejs sublime adds autocomplete functionallity to javascript files within Sublime Text 2 for THREE.js

Author

Jason Kadrmas @itooamaneatguy http://kadrmasconcepts.com/blog/

Installation

Threejs sublime can be installed through package control.

  • Command+Shift+P
  • Package Control Install Package
  • Select Three.js Autocomplete

Usage

If everything is installed correctly you should be able to start typing 'THREE.' and get auto completion. Enjoy!

Todos

Next steps would be to add some commonly used code blocks as snippets. Possible example to create a new scene could be the shortcut

tscene + tab

which would pull in the basic code to create a new scene.

var camera, scene, renderer,
    geometry, material, mesh;

    init();
    animate();

    function init() {

        scene = new THREE.Scene();

        camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
        camera.position.z = 1000;
        scene.add( camera );

        geometry = new THREE.CubeGeometry( 200, 200, 200 );
        material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

        mesh = new THREE.Mesh( geometry, material );
        scene.add( mesh );

        renderer = new THREE.CanvasRenderer();
        renderer.setSize( window.innerWidth, window.innerHeight );

        document.body.appendChild( renderer.domElement );

    }

    function animate() {

        // note: three.js includes requestAnimationFrame shim
        requestAnimationFrame( animate );
        render();

    }

    function render() {

        mesh.rotation.x += 0.01;
        mesh.rotation.y += 0.02;

        renderer.render( scene, camera );

    }