BlitzMax language definition and snippets for Sublime Text 2/3
- Total 487
- Win 306
- Mac 111
- Linux 70
|Jul 4||Jul 3||Jul 2||Jul 1||Jun 30||Jun 29||Jun 28||Jun 27||Jun 26||Jun 25||Jun 24||Jun 23||Jun 22||Jun 21||Jun 20||Jun 19||Jun 18||Jun 17||Jun 16||Jun 15||Jun 14||Jun 13||Jun 12||Jun 11||Jun 10||Jun 9||Jun 8||Jun 7||Jun 6||Jun 5||Jun 4||Jun 3||Jun 2||Jun 1||May 31||May 30||May 29||May 28||May 27||May 26||May 25||May 24||May 23||May 22||May 21|
This package has been submitted to the Package Control index and you can
install it via the Command Palette (CTRL + Shift + P), typing
Package Control: Install Package. In the subsequent popup text box
blitzmax and pick the
If you do not use Package Control, download a
tar.gz archive of the
latest release, extract the archive, rename the directory to
simply drop this directory into your Sublime Text Packages directory.
Syntax Highlighting Limitations
In an effort to ensure that custom BlitzMax types can be highlighted correctly
an assumption has been made that type names match the following regex
[T][A-Z]\\w*. For example:
This format is already widely used by BlitzMax developers, and is pretty much the standard in the existing BlitzMax code base.
In order for the build systems to work the
BlitzMax/bin directory needs to be
in your system path.
There are 4 build systems included with this plugin:
BlitzMax - Build and Run Console BlitzMax - Build and Run GUI BlitzMax - Build Console BlitzMax - Build GUI
Again, certain assumptions have been made with the build systems to support building with both Sublime Projects and individual BlitzMax source files:
If you don't have a project open, then the build system will attempt to build the file currently being edited.
If you have a project open, the build system will attempt to build a BlitzMax source file with the same name as the project in the root directory. This means you don't have to keep reselecting the main entry point source file before building. For example if you're editing file
PROJECT_ROOT/Include/MySourceFile.bmxand your project file is called
MyNewGame.sublime-projectthen the build system will attempt to build
PROJECT_ROOT/MyNewGame.bmxrather than the currently edited file.
Bug Reports and Feature Requests
If you find any problems with this plugin, please raise an issue at the repository's issue tracker, including a detailed description of the issue and if possible a section of example code which highlights the issue.
Requests for new features can also be raised at the same location.
SublimeText.BlitzMax is released under the MIT license.
Copyright © 2013-2016 Paul Maskelyne (Muttley) firstname.lastname@example.org
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.