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Build System Input

by dhelonious ST3

Extend default Sublime Text 3 build systems with input arguments.

Labels build system

Details

Installs

  • Total 437
  • Win 280
  • OS X 74
  • Linux 83
Aug 17 Aug 16 Aug 15 Aug 14 Aug 13 Aug 12 Aug 11 Aug 10 Aug 9 Aug 8 Aug 7 Aug 6 Aug 5 Aug 4 Aug 3 Aug 2 Aug 1 Jul 31 Jul 30 Jul 29 Jul 28 Jul 27 Jul 26 Jul 25 Jul 24 Jul 23 Jul 22 Jul 21 Jul 20 Jul 19 Jul 18 Jul 17 Jul 16 Jul 15 Jul 14 Jul 13 Jul 12 Jul 11 Jul 10 Jul 9 Jul 8 Jul 7 Jul 6 Jul 5 Jul 4 Jul 3
Windows 3 1 1 1 2 1 0 1 2 2 0 2 0 3 2 2 2 1 0 4 0 1 3 1 2 0 0 1 0 3 0 2 1 1 0 2 1 2 0 5 2 0 3 1 0 2
OS X 0 1 0 0 0 0 2 2 0 0 0 1 0 0 0 0 1 0 0 2 0 1 0 0 0 0 0 1 0 0 0 1 0 0 0 0 1 1 0 0 0 1 1 0 0 0
Linux 0 0 0 1 1 1 0 0 0 0 1 2 2 0 0 0 2 0 0 1 0 0 1 0 0 0 1 1 1 0 0 0 1 0 0 0 1 0 0 0 0 0 0 1 1 0

Readme

Source
raw.​githubusercontent.​com

BuildSystemInput

Extend default Sublime Text 3 build systems with input arguments.

Choose the "build_system_input" target in any build system to prompt for inputs, which are substituted for any occurence of the corresponding variable in "cmd" or "shell_cmd". The input variables and their default values are provided in the new "input" dictionary. For example,

"input": {
            "input1": "a",
            "input2": "b"
        }

will first prompt for %input1% with default value "a" and then for %input2% with default value "b". Two simple use cases of this concept are shown below for a single input variable. However, you can use as many input variables as you like.

Pass arguments to a Python script:

{
        "target": "build_system_input",
        "selector" : "source.python",
        "shell_cmd": "xterm -e 'python $file_name %args%; echo && echo Press ENTER to continue && read line && exit'",
        "windows": {
            "shell_cmd": "start cmd /k \"python $file_name %args% & pause && exit\""
        },
        "shell": true,
        "file_regex": "^\\s*File \"(...*?)\", line ([0-9]*)",
        "working_dir": "$file_path",
        "input": {
            "args": "some arguments"
        }
    }

Pass compiler flags to clang:

{
        "target": "build_system_input",
        "selector" : "source.c, source.cpp, source.c++",
        "cmd": ["clang++", "-std=c++11", "-Wno-c++98-compat-pedantic", "%flags%", "-Wall", "-o", "$file_base_name", "$file_name"],
        "windows": {
            "cmd": ["clang-cl", "-std=c++11", "-Wno-c++98-compat-pedantic", "%flags", "/Wall", "/o", "$file_base_name", "$file_name"]
        },
        "file_regex": "^(..[^:]*):([0-9]+):?([0-9]+)?:? (.*)$",
        "working_dir": "$file_path",
        "variants": [
            {
                "name": "Run Terminal",
                "shell_cmd": "clang++ -std=c++11 -Wno-c++98-compat-pedantic %flags% -Wall \"$file\" -o \"$file_path/$file_base_name\" && xterm -e '$file_path/$file_base_name; echo && echo Press ENTER to continue && read line && exit'",
                "windows": {
                    "shell_cmd": "clang-cl -std=c++11 -Wno-c++98-compat-pedantic %flags% /Wall \"$file\" /o \"$file_path/$file_base_name\" && start cmd /k \"$file_base_name & pause && exit\""
                },
                "shell": true
            }
        ],
        "input": {
            "flags": "-Wno-newline-eof"
        }
    }

NOTE: In contrast to the UNIX-style Sublime Text 3 build system variables, i. e. $var, this package uses DOS-style variables, i. e. %var%. This is, because Sublime Text will try to substitute environment variables in "cmd" and "shell_cmd", which results in the erasion of all unknown variables.

Installation

Clone this repository to your Sublime Text 3 Packages folder. You can find it by using the menu: Preferences > Browse Packages…

No configuration is necessary apart from using the "build_system_input" as target for your custom build system.