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Build System Input

by dhelonious ST3

Extend default Sublime Text 3 build systems with input arguments.

Labels build system

Details

Installs

  • Total 648
  • Win 427
  • OS X 110
  • Linux 111
Dec 6 Dec 5 Dec 4 Dec 3 Dec 2 Dec 1 Nov 30 Nov 29 Nov 28 Nov 27 Nov 26 Nov 25 Nov 24 Nov 23 Nov 22 Nov 21 Nov 20 Nov 19 Nov 18 Nov 17 Nov 16 Nov 15 Nov 14 Nov 13 Nov 12 Nov 11 Nov 10 Nov 9 Nov 8 Nov 7 Nov 6 Nov 5 Nov 4 Nov 3 Nov 2 Nov 1 Oct 31 Oct 30 Oct 29 Oct 28 Oct 27 Oct 26 Oct 25 Oct 24 Oct 23 Oct 22
Windows 0 0 2 1 0 1 0 2 2 3 4 1 0 1 2 0 1 0 0 1 0 1 1 4 0 1 1 2 0 1 2 2 3 0 0 0 2 1 1 2 1 0 1 1 2 0
OS X 0 0 2 0 0 0 0 0 1 0 0 0 1 1 0 1 0 0 2 0 0 1 0 1 1 0 0 0 0 0 2 1 0 0 0 0 0 0 0 1 2 0 0 0 0 1
Linux 0 0 0 0 0 1 1 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 1 2 0 0 0 2 0 0 1 0 0 0 0 0 0 0 0 0 2 0

Readme

Source
raw.​githubusercontent.​com

BuildSystemInput

Extend default Sublime Text 3 build systems with input arguments.

Choose the "build_system_input" target in any build system to prompt for inputs, which are substituted for any occurence of the corresponding variable in "cmd" or "shell_cmd". The input variables and their default values are provided in the new "input" dictionary. For example,

"input": {
            "input1": "a",
            "input2": "b"
        }

will first prompt for %input1% with default value "a" and then for %input2% with default value "b". Two simple use cases of this concept are shown below for a single input variable. However, you can use as many input variables as you like.

Pass arguments to a Python script:

{
        "target": "build_system_input",
        "selector" : "source.python",
        "shell_cmd": "xterm -e 'python $file_name %args%; echo && echo Press ENTER to continue && read line && exit'",
        "windows": {
            "shell_cmd": "start cmd /k \"python $file_name %args% & pause && exit\""
        },
        "shell": true,
        "file_regex": "^\\s*File \"(...*?)\", line ([0-9]*)",
        "working_dir": "$file_path",
        "input": {
            "args": "some arguments"
        }
    }

Pass compiler flags to clang:

{
        "target": "build_system_input",
        "selector" : "source.c, source.cpp, source.c++",
        "cmd": ["clang++", "-std=c++11", "-Wno-c++98-compat-pedantic", "%flags%", "-Wall", "-o", "$file_base_name", "$file_name"],
        "windows": {
            "cmd": ["clang-cl", "-std=c++11", "-Wno-c++98-compat-pedantic", "%flags", "/Wall", "/o", "$file_base_name", "$file_name"]
        },
        "file_regex": "^(..[^:]*):([0-9]+):?([0-9]+)?:? (.*)$",
        "working_dir": "$file_path",
        "variants": [
            {
                "name": "Run Terminal",
                "shell_cmd": "clang++ -std=c++11 -Wno-c++98-compat-pedantic %flags% -Wall \"$file\" -o \"$file_path/$file_base_name\" && xterm -e '$file_path/$file_base_name; echo && echo Press ENTER to continue && read line && exit'",
                "windows": {
                    "shell_cmd": "clang-cl -std=c++11 -Wno-c++98-compat-pedantic %flags% /Wall \"$file\" /o \"$file_path/$file_base_name\" && start cmd /k \"$file_base_name & pause && exit\""
                },
                "shell": true
            }
        ],
        "input": {
            "flags": "-Wno-newline-eof"
        }
    }

NOTE: In contrast to the UNIX-style Sublime Text 3 build system variables, i. e. $var, this package uses DOS-style variables, i. e. %var%. This is, because Sublime Text will try to substitute environment variables in "cmd" and "shell_cmd", which results in the erasion of all unknown variables.

Installation

Clone this repository to your Sublime Text 3 Packages folder. You can find it by using the menu: Preferences > Browse Packages…

No configuration is necessary apart from using the "build_system_input" as target for your custom build system.