Dota KV
Valve's KV Syntax, Snippets, and plugins for Dota 2 Workshop's custom gamemode developers. Version 1.0.4 (Jan 29th 2015)
Details
Installs
- Total 8K
- Win 8K
- Mac 107
- Linux 104
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Readme
- Source
- raw.githubusercontent.com
Dota 2 KV Package 1.0.3
Unlike my Lua Snippets project, this is a Package. The package consists of custom syntax highlighting and Snippets. The Snippets consist of all the KV pairs, modifiers, and constants.
Contributors
- Bhargav Patel - Creator and maintainer until release 1.0.3
- Martin Noya - He is responsible for the current (V1.0.3) update
Installation
Chose either of the methods listed below. I suggest everyone use Method 1
Method 1
I have uploaded the mod as a submission to Sublime Package Control. This means when I update the package, it will update on your system automatically. The ideal method is as follows:
- Install Sublime Package Control
- Open Command Pallet (CNTRL+SHIFT+P), type “Install Package” then press Enter.
- Once the list of packages has been cached, type “Dota KV” then press Enter.
- Restart Sublime text. Sometimes the Snippets wont work right after the install even if you have the syntax set as Dota KV (in above gif I have it set as Conjure but even when I had set it as Dota KV the Snippets didnt show until restart)
Method 2
If you do not wish to install via Sublime Package Control, your version of the package will not be automatically updated when I update. The steps are as follows.
- Download repo as a zip file.
- Extract all the files into a folder called “Dota KV”
- In Sublime text, click on Preferences > Browse Packages. Move the “Dota KV” folder in the explorer instance that pops up.
Guide
Snippets for Functions
Supported Functions so far. They are all that are listed on Hex6's website. The “Triggers” for these is same as their name. When you start typing, first letter has to be capital.. I plan on adding the others used in creation of heroes/units in a couple of days. * Random * Target * States * SpendCharge * OnProjectileHit * OnOwnerSpawned * OnOwnerDied * OnSpellStart * OnToggleOn * OnToggleOff * OnChannelFinish * OnAttackStart * OnDeath * OnKill * OnTakeDamage * OnThinkInterval * OnCreated * Properties - Modifiers “Properties” sub-function * Modifiers - Used to create new modifiers * Orb * MoveUnit * CleaveAttack * ReplaceUnit * SpawnUnit * TrackingProjectile * Damage * CreateThinker * CreateThinkerWall * ApplyModifier * RemoveModifier * KnockBack * LifeSteal * FireSound * FireEffect * Heal
Completions for Constants
There are above 1400 constants that I have added. I will not list them here, you can simply open constants.sublime-completions in Sublime Text to see them. Unlike snippets, constants are case agnostic. First letter not need be capital.
Methods of using Constants
- You can start typing words which you can think of and press Cntrl + Space to see a list.
- Type a completion as best you can and simply press TAB. You can then iterate over the completion by pressing TAB.
Here is a list which states them by category.
Category | Trigger* | Example |
---|---|---|
Ability Types | abilityType | DOTA_ABILITY_TYPE_BASIC |
Ability Behaviors | abilityBehavior | DOTA_ABILITY_BEHAVIOR_AOE |
Modifier Names | modifierName | modifier_slark_essence_shift_debuff |
Modifier States | modifierState | MODIFIER_STATE_BLIND |
Modifier Property | modifierProperty | MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL |
Modifier Events | modifierEvent | MODIFIER_EVENT_ON_ABILITY_END_CHANNEL |
Damage Types | damageType | DAMAGE_TYPE_MAGICAL |
Particle Attach | PATTACHParticleAttach | PATTACH_ABSORIGIN |
Item Flags | itemFlag | ITEM_FLAG_LIMITINWORLD |
Item Types | itemType | ITEM_CORE |
Item Sharability | sharable | ITEM_FULLY_SHAREABLE |
Item Declarations | delcare | DECLARE_PURCHASES_IN_SPEECH |
FCVARs | fcvar | FCVAR_CHEAT |
Movement Capabilities | movementCap | DOTA_UNIT_CAP_MELEE_ATTACK |
Team | team | DOTA_TEAM_GOODGUYS |
Random Crit Type | randomType | DOTA_PSEUDO_RANDOM_BREWMASTER_CRIT |
Hull Sizes | hullSize | DOTA_HULL_SIZE_BUILDING |
Attribute Types | attribute | DOTA_ATTRIBUTE_INTELLECT |
Unit Target | unitTarget | DOTA_UNIT_TARGET_BUILDING |
Unit Target Team | unitTargetTeam | DOTA_UNIT_TARGET_TEAM_CUSTOM |
Unit Target Flags | unitTargetFlag | DOTA_UNIT_TARGET_FLAG_RANGED_ONLY |
TARGETKEYs | targetKey | POINT |
Orb Priorities | orbPrio | DOTA_ORB_PRIORITY_ITEM_PROC |
Orb Labels | orbLabel | DOTA_ORB_LABEL_EXCEPTION |
- As I said before: Triggers arent as sensitive as Snippets. Type anyword that comes inside the Trigger and you should see a popup.
Special Thanks
- Hex6 - His website where a lot of the data was taken from thanks to it's raw format.
- Many members like RoyAwesome who populate the Valve's wiki.