GM Syntax
GameMonkey Syntax for Sublime Text
Details
Installs
- Total 191
- Win 132
- Mac 36
- Linux 23
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Mac | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Linux | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Readme
- Source
- raw.githubusercontent.com
GM Syntax
GameMonkey Syntax for Sublime Text.
In addition to the basic syntax definition, this package also contains snippets to improve your workflow when writing GameMonkey code.
Included Snippets
Currently there is only one snippet, but I hope to expand this over time to build up a library of actually useful snippets instead of just writing them for any common code construct I can think of.
The text in bold is the tab trigger. Typing this and pressing the tab
key will activate the snippet.
- function : function definition. ( name, argument(s), body )