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GM Syntax

by andyp123 ALL

GameMonkey Syntax for Sublime Text

Details

  • 2013.09.03.15.58.14
  • github.​com
  • github.​com
  • 12 years ago
  • 1 hour ago
  • 12 years ago

Installs

  • Total 199
  • Win 139
  • Mac 37
  • Linux 23
Dec 28 Dec 27 Dec 26 Dec 25 Dec 24 Dec 23 Dec 22 Dec 21 Dec 20 Dec 19 Dec 18 Dec 17 Dec 16 Dec 15 Dec 14 Dec 13 Dec 12 Dec 11 Dec 10 Dec 9 Dec 8 Dec 7 Dec 6 Dec 5 Dec 4 Dec 3 Dec 2 Dec 1 Nov 30 Nov 29 Nov 28 Nov 27 Nov 26 Nov 25 Nov 24 Nov 23 Nov 22 Nov 21 Nov 20 Nov 19 Nov 18 Nov 17 Nov 16 Nov 15 Nov 14
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

GM Syntax

GameMonkey Syntax for Sublime Text.

In addition to the basic syntax definition, this package also contains snippets to improve your workflow when writing GameMonkey code.

Included Snippets

Currently there is only one snippet, but I hope to expand this over time to build up a library of actually useful snippets instead of just writing them for any common code construct I can think of.

The text in bold is the tab trigger. Typing this and pressing the tab key will activate the snippet.

  • function : function definition. ( name, argument(s), body )