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HLSL Syntax

by MattSutherlin ST3

HLSL syntax highlighting for Sublime Text 3

Details

Installs

  • Total 1K
  • Win 1K
  • OS X 168
  • Linux 63
Aug 18 Aug 17 Aug 16 Aug 15 Aug 14 Aug 13 Aug 12 Aug 11 Aug 10 Aug 9 Aug 8 Aug 7 Aug 6 Aug 5 Aug 4 Aug 3 Aug 2 Aug 1 Jul 31 Jul 30 Jul 29 Jul 28 Jul 27 Jul 26 Jul 25 Jul 24 Jul 23 Jul 22 Jul 21 Jul 20 Jul 19 Jul 18 Jul 17 Jul 16 Jul 15 Jul 14 Jul 13 Jul 12 Jul 11 Jul 10 Jul 9 Jul 8 Jul 7 Jul 6 Jul 5
Windows 0 0 2 3 3 2 0 0 1 0 9 1 1 4 0 1 0 1 1 4 2 1 1 0 3 2 0 5 1 3 3 8 2 5 2 2 0 5 1 2 3 4 0 1 3
OS X 0 0 0 1 0 0 0 1 1 0 0 1 0 0 0 1 0 1 0 0 0 1 0 1 0 0 0 2 0 1 0 0 0 1 0 0 1 0 0 1 0 0 0 0 3
Linux 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

HLSL_ST3

HLSL tools for Sublime Text 3

I'm just trying to provide a better, more fully featured editing environment for HLSL.

A large part of that is the syntax file, where the goal is to hook as much as possile into Sublime's symbol indexer in the most correct, most granular way possible. Functions (and function-esque macros) will link between defintions and call sites in both directions, via GoTo Defintion and GoTo Reference. Structs link from usage to definition, via GoTo Definition. Most everything else will at least get scoped for theme coloration, but more universal coverage towards scope-aware autocompletions is a (long-term) work in progress.

Additionally:

  • Right clicking include directives to open the referenced file is now supported. By default, it will attempt to open relative to the same directory as the incuding file, but user settings allow additional include paths to be provided.
  • Hovering intrinsics will open a popup with a link to MSDN documentation.

Everything works best when your shader source is in an active sublime-project file. Otherwise, some features may only work across open files instead of all of your files.

Best with my HLSL-centric theme, Rocklobster: https://github.com/MattSutherlin/RockLobster_ST3Theme