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L2​U Auto​Complete

by sNaticY ALL

auto complete plugin for sublime text 2/3 which is used in HRG-LME

Details

Installs

  • Total 7K
  • Win 5K
  • Mac 1K
  • Linux 689
May 13 May 12 May 11 May 10 May 9 May 8 May 7 May 6 May 5 May 4 May 3 May 2 May 1 Apr 30 Apr 29 Apr 28 Apr 27 Apr 26 Apr 25 Apr 24 Apr 23 Apr 22 Apr 21 Apr 20 Apr 19 Apr 18 Apr 17 Apr 16 Apr 15 Apr 14 Apr 13 Apr 12 Apr 11 Apr 10 Apr 9 Apr 8 Apr 7 Apr 6 Apr 5 Apr 4 Apr 3 Apr 2 Apr 1 Mar 31 Mar 30 Mar 29
Windows 4 4 0 2 1 0 1 1 1 2 1 0 0 2 1 3 0 1 5 1 0 1 0 1 2 0 1 0 0 1 0 3 0 4 2 2 1 2 0 0 3 1 2 2 1 2
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 0 1 2 0 0 1 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

Description

L2U-AutoComplete is a package for Sublime Text 2/3 with support for the L2U API for HRG-LME. It is based on SublimeLove

Installation

You can install this package through Package Control, simply use Command Palette: Package Control Install Package -> L2U-AutoComplete.

Alternatively, you can install this package by running the following command in your Packages directory:

git clone git://github.com/sNaticY/L2U-AutoComplete

Auto completion

AssetLoader,L2U 以及 game_object_utils 常用函数的自动补全

常用函数是指在项目的lua代码中经常被调用的一些函数,去除如 L2U.SetGameObjectLocalPosition() 之类的已经在 game_object_utils 中重新封装的函数,避免大家越过 game_object_utils 直接调用,以及去除应用场景较为狭窄的函数,如 ConnectToHost 等普通业务逻辑无需用到的函数,以保持函数列表的整洁,从此以后输入一些关键词即可自动出现列表提供选择

输入 find L2U.FindGameObject L2U.FindGameObjectAsComponent

提供可选参数特殊标识功能,如此处选择第一个则自动补全以下字符

L2U.FindGameObject( goName, parentGO:1, mustExist:2 )

通过TAB键可自动选中下一个参数直接修改即可,齐王上次提到的多态问题,通过可选参数后的数字来标识,如以上示例,parentGO和mustExist都为可选参数,对应以下三种实现

public static GameObject FindGameObject( string goName )
public static GameObject FindGameObject( string goName, GameObject parentGO )
public static GameObject FindGameObject( string goName, GameObject parentGO, bool mustExist )

每个函数只在函数列表中出现一次,大幅度提高在不知道函数名的情况下仅靠关键词来筛选的效率。

Snippets

There are snippets for most built-in Lua functions, some LuaJIT functions, and LuaDoc tags are available in comments. For example. “@param” expands to “– @param type name desc”.

原代码风格已修改至符合LME内部代码风格,修改前: “lua for i,v in ipairs(table_name) do print(i,v) end

修改后:

```lua
for i, v in ipairs( table_name ) do
    print( i, v )
end

Error checking

By default any Lua file will be run through luac -p and the first encountered error is outlined. The error is displayed in the status bar.

To disable or change this behavior

{
       "live_parser": true,
       "live_parser_style": "{dot|circle|outline}",
       "live_parser_persistent:" false,
       "luac_path": "luac"
}

Auto completion

Pressing Ctrl+Space in an open Lua file will show the autocompletions for the L2U & gameObject-utils API as well as Lua function snippets.

Those L2U & gameObject-utils functions which are not overloaded (only one possible argument combination), will fill in the argument names for you.