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Loom Game Engine

by ambethia ALL

No description provided

Details

  • 2014.12.01.16.55.56
  • github.​com
  • github.​com
  • 10 years ago
  • 2 hours ago
  • 12 years ago

Installs

  • Total 450
  • Win 238
  • Mac 166
  • Linux 46
Oct 6 Oct 5 Oct 4 Oct 3 Oct 2 Oct 1 Sep 30 Sep 29 Sep 28 Sep 27 Sep 26 Sep 25 Sep 24 Sep 23 Sep 22 Sep 21 Sep 20 Sep 19 Sep 18 Sep 17 Sep 16 Sep 15 Sep 14 Sep 13 Sep 12 Sep 11 Sep 10 Sep 9 Sep 8 Sep 7 Sep 6 Sep 5 Sep 4 Sep 3 Sep 2 Sep 1 Aug 31 Aug 30 Aug 29 Aug 28 Aug 27 Aug 26 Aug 25 Aug 24 Aug 23
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

Loom

A rough start for what could be a nicely polished Sublime Text bundle for Loom. I wanted to start from scratch instead of just duping some ActionScript syntax file. I'd also like to see a robust collection of snippets and build system commands.

Install

Until Package Control is setup:

cd "~/Library/Application Support/Sublime Text 2/Packages/" # Or your platform's equivalent
git clone https://github.com/ambethia/Sublime-Loom.git Loom

Pull Requests Welcome!

There's lots to be done. Changes to the tmLanguage file are made through the JSON file via AAAPackageDev.