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Loom Game Engine

by ambethia ALL

No description provided

Details

  • 2014.12.01.16.55.56
  • github.​com
  • github.​com
  • 10 years ago
  • 1 hour ago
  • 12 years ago

Installs

  • Total 452
  • Win 240
  • Mac 166
  • Linux 46
Dec 3 Dec 2 Dec 1 Nov 30 Nov 29 Nov 28 Nov 27 Nov 26 Nov 25 Nov 24 Nov 23 Nov 22 Nov 21 Nov 20 Nov 19 Nov 18 Nov 17 Nov 16 Nov 15 Nov 14 Nov 13 Nov 12 Nov 11 Nov 10 Nov 9 Nov 8 Nov 7 Nov 6 Nov 5 Nov 4 Nov 3 Nov 2 Nov 1 Oct 31 Oct 30 Oct 29 Oct 28 Oct 27 Oct 26 Oct 25 Oct 24 Oct 23 Oct 22 Oct 21 Oct 20
Windows 0 0 0 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

Loom

A rough start for what could be a nicely polished Sublime Text bundle for Loom. I wanted to start from scratch instead of just duping some ActionScript syntax file. I'd also like to see a robust collection of snippets and build system commands.

Install

Until Package Control is setup:

cd "~/Library/Application Support/Sublime Text 2/Packages/" # Or your platform's equivalent
git clone https://github.com/ambethia/Sublime-Loom.git Loom

Pull Requests Welcome!

There's lots to be done. Changes to the tmLanguage file are made through the JSON file via AAAPackageDev.