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Maperitive

by klangfarbe ALL

Syntax definition and code snippets for Maperitive - a tool to render custom maps based on OpenStreetMap data.

Details

  • 2018.05.13.18.36.45
  • github.​com
  • github.​com
  • 7 years ago
  • 2 hours ago
  • 12 years ago

Installs

  • Total 280
  • Win 178
  • Mac 43
  • Linux 59
Nov 21 Nov 20 Nov 19 Nov 18 Nov 17 Nov 16 Nov 15 Nov 14 Nov 13 Nov 12 Nov 11 Nov 10 Nov 9 Nov 8 Nov 7 Nov 6 Nov 5 Nov 4 Nov 3 Nov 2 Nov 1 Oct 31 Oct 30 Oct 29 Oct 28 Oct 27 Oct 26 Oct 25 Oct 24 Oct 23 Oct 22 Oct 21 Oct 20 Oct 19 Oct 18 Oct 17 Oct 16 Oct 15 Oct 14 Oct 13 Oct 12 Oct 11 Oct 10 Oct 9 Oct 8
Windows 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

Maperitive for Sublime Text

This Sublime Text package adds Syntax definition and Code Snippets for Maperitive - a tool which allows yout to render your custom maps based on OpenStreetMap data.

Screenshot

Installation

Via Package Control

The easiest way to install is by using Will Bonds great Package Control.

  • Open the Command Pallete by typing cmd + shift + p (OS X) or ctrl + shift + p (Windows, Linux)
  • Start typing package install
  • Look for the package Maperitive

Manual installation

Clone the project repository into your Sublime Packages directory:

git clone https://github.com/klangfarbe/sublime-maperitive.git

Usage

Syntax highlighting will automatically available when opening .mrules files which is the default file extension used by Maperitive.

Code Snippets

All snippets start with the prefix osm:. Currently for all Rendering Properties code snippets exists and can be accessed by typing osm:<property name>.

Writing rendering rules

Since this is out of scope please see the projects homepage at http://maperitive.net for more information about the tool and have a look into the comprehensive documentation on how to write rendering rules.