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Maperitive

by klangfarbe ALL

Syntax definition and code snippets for Maperitive - a tool to render custom maps based on OpenStreetMap data.

Details

  • 2018.05.13.18.36.45
  • github.​com
  • github.​com
  • 6 years ago
  • 2 hours ago
  • 12 years ago

Installs

  • Total 269
  • Win 171
  • Mac 40
  • Linux 58
Apr 25 Apr 24 Apr 23 Apr 22 Apr 21 Apr 20 Apr 19 Apr 18 Apr 17 Apr 16 Apr 15 Apr 14 Apr 13 Apr 12 Apr 11 Apr 10 Apr 9 Apr 8 Apr 7 Apr 6 Apr 5 Apr 4 Apr 3 Apr 2 Apr 1 Mar 31 Mar 30 Mar 29 Mar 28 Mar 27 Mar 26 Mar 25 Mar 24 Mar 23 Mar 22 Mar 21 Mar 20 Mar 19 Mar 18 Mar 17 Mar 16 Mar 15 Mar 14 Mar 13 Mar 12
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0
Mac 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

Maperitive for Sublime Text

This Sublime Text package adds Syntax definition and Code Snippets for Maperitive - a tool which allows yout to render your custom maps based on OpenStreetMap data.

Screenshot

Installation

Via Package Control

The easiest way to install is by using Will Bonds great Package Control.

  • Open the Command Pallete by typing cmd + shift + p (OS X) or ctrl + shift + p (Windows, Linux)
  • Start typing package install
  • Look for the package Maperitive

Manual installation

Clone the project repository into your Sublime Packages directory:

git clone https://github.com/klangfarbe/sublime-maperitive.git

Usage

Syntax highlighting will automatically available when opening .mrules files which is the default file extension used by Maperitive.

Code Snippets

All snippets start with the prefix osm:. Currently for all Rendering Properties code snippets exists and can be accessed by typing osm:<property name>.

Writing rendering rules

Since this is out of scope please see the projects homepage at http://maperitive.net for more information about the tool and have a look into the comprehensive documentation on how to write rendering rules.