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Maperitive

by klangfarbe ALL

Syntax definition and code snippets for Maperitive - a tool to render custom maps based on OpenStreetMap data.

Details

  • 2018.05.13.18.36.45
  • github.​com
  • github.​com
  • 7 years ago
  • 2 hours ago
  • 13 years ago

Installs

  • Total 285
  • Win 181
  • Mac 45
  • Linux 59
Jun 13 Jun 12 Jun 11 Jun 10 Jun 9 Jun 8 Jun 7 Jun 6 Jun 5 Jun 4 Jun 3 Jun 2 Jun 1 May 31 May 30 May 29 May 28 May 27 May 26 May 25 May 24 May 23 May 22 May 21 May 20 May 19 May 18 May 17 May 16 May 15 May 14 May 13 May 12 May 11 May 10 May 9 May 8 May 7 May 6 May 5 May 4 May 3 May 2 May 1 Apr 30
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

Maperitive for Sublime Text

This Sublime Text package adds Syntax definition and Code Snippets for Maperitive - a tool which allows yout to render your custom maps based on OpenStreetMap data.

Screenshot

Installation

Via Package Control

The easiest way to install is by using Will Bonds great Package Control.

  • Open the Command Pallete by typing cmd + shift + p (OS X) or ctrl + shift + p (Windows, Linux)
  • Start typing package install
  • Look for the package Maperitive

Manual installation

Clone the project repository into your Sublime Packages directory:

git clone https://github.com/klangfarbe/sublime-maperitive.git

Usage

Syntax highlighting will automatically available when opening .mrules files which is the default file extension used by Maperitive.

Code Snippets

All snippets start with the prefix osm:. Currently for all Rendering Properties code snippets exists and can be accessed by typing osm:<property name>.

Writing rendering rules

Since this is out of scope please see the projects homepage at http://maperitive.net for more information about the tool and have a look into the comprehensive documentation on how to write rendering rules.