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Maperitive

by klangfarbe ALL

Syntax definition and code snippets for Maperitive - a tool to render custom maps based on OpenStreetMap data.

Details

  • 2018.05.13.18.36.45
  • github.​com
  • github.​com
  • 7 years ago
  • 13 minutes ago
  • 12 years ago

Installs

  • Total 282
  • Win 179
  • Mac 44
  • Linux 59
Jan 2 Jan 1 Dec 31 Dec 30 Dec 29 Dec 28 Dec 27 Dec 26 Dec 25 Dec 24 Dec 23 Dec 22 Dec 21 Dec 20 Dec 19 Dec 18 Dec 17 Dec 16 Dec 15 Dec 14 Dec 13 Dec 12 Dec 11 Dec 10 Dec 9 Dec 8 Dec 7 Dec 6 Dec 5 Dec 4 Dec 3 Dec 2 Dec 1 Nov 30 Nov 29 Nov 28 Nov 27 Nov 26 Nov 25 Nov 24 Nov 23 Nov 22 Nov 21 Nov 20 Nov 19
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 0 0
Mac 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

Maperitive for Sublime Text

This Sublime Text package adds Syntax definition and Code Snippets for Maperitive - a tool which allows yout to render your custom maps based on OpenStreetMap data.

Screenshot

Installation

Via Package Control

The easiest way to install is by using Will Bonds great Package Control.

  • Open the Command Pallete by typing cmd + shift + p (OS X) or ctrl + shift + p (Windows, Linux)
  • Start typing package install
  • Look for the package Maperitive

Manual installation

Clone the project repository into your Sublime Packages directory:

git clone https://github.com/klangfarbe/sublime-maperitive.git

Usage

Syntax highlighting will automatically available when opening .mrules files which is the default file extension used by Maperitive.

Code Snippets

All snippets start with the prefix osm:. Currently for all Rendering Properties code snippets exists and can be accessed by typing osm:<property name>.

Writing rendering rules

Since this is out of scope please see the projects homepage at http://maperitive.net for more information about the tool and have a look into the comprehensive documentation on how to write rendering rules.