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Maperitive

by klangfarbe ALL

Syntax definition and code snippets for Maperitive - a tool to render custom maps based on OpenStreetMap data.

Details

  • 2018.05.13.18.36.45
  • github.​com
  • github.​com
  • 7 years ago
  • 34 minutes ago
  • 13 years ago

Installs

  • Total 285
  • Win 181
  • Mac 45
  • Linux 59
Sep 2 Sep 1 Aug 31 Aug 30 Aug 29 Aug 28 Aug 27 Aug 26 Aug 25 Aug 24 Aug 23 Aug 22 Aug 21 Aug 20 Aug 19 Aug 18 Aug 17 Aug 16 Aug 15 Aug 14 Aug 13 Aug 12 Aug 11 Aug 10 Aug 9 Aug 8 Aug 7 Aug 6 Aug 5 Aug 4 Aug 3 Aug 2 Aug 1 Jul 31 Jul 30 Jul 29 Jul 28 Jul 27 Jul 26 Jul 25 Jul 24 Jul 23 Jul 22 Jul 21 Jul 20
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

Maperitive for Sublime Text

This Sublime Text package adds Syntax definition and Code Snippets for Maperitive - a tool which allows yout to render your custom maps based on OpenStreetMap data.

Screenshot

Installation

Via Package Control

The easiest way to install is by using Will Bonds great Package Control.

  • Open the Command Pallete by typing cmd + shift + p (OS X) or ctrl + shift + p (Windows, Linux)
  • Start typing package install
  • Look for the package Maperitive

Manual installation

Clone the project repository into your Sublime Packages directory:

git clone https://github.com/klangfarbe/sublime-maperitive.git

Usage

Syntax highlighting will automatically available when opening .mrules files which is the default file extension used by Maperitive.

Code Snippets

All snippets start with the prefix osm:. Currently for all Rendering Properties code snippets exists and can be accessed by typing osm:<property name>.

Writing rendering rules

Since this is out of scope please see the projects homepage at http://maperitive.net for more information about the tool and have a look into the comprehensive documentation on how to write rendering rules.