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Open Shading Language

by roesti77 ST2

Sublime Open Shading Language

Details

  • 2019.02.23.19.51.12
  • github.​com
  • github.​com
  • 2 months ago
  • 51 minutes ago
  • 6 years ago

Installs

  • Total 370
  • Win 187
  • OS X 127
  • Linux 56
Apr 25 Apr 24 Apr 23 Apr 22 Apr 21 Apr 20 Apr 19 Apr 18 Apr 17 Apr 16 Apr 15 Apr 14 Apr 13 Apr 12 Apr 11 Apr 10 Apr 9 Apr 8 Apr 7 Apr 6 Apr 5 Apr 4 Apr 3 Apr 2 Apr 1 Mar 31 Mar 30 Mar 29 Mar 28 Mar 27 Mar 26 Mar 25 Mar 24 Mar 23 Mar 22 Mar 21 Mar 20 Mar 19 Mar 18 Mar 17 Mar 16 Mar 15 Mar 14 Mar 13 Mar 12
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
OS X 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

Sublime Open Shading Language

This Package includes Syntax Highliting and Autocompletion for Open Shading Language.

Installation

Clone the Repository in your Sublime Package Folder.

git clone https://github.com/iceprincefounder/Sublime-Open-Shading-Language.git
cd Sublime-Open-Shading-Language
git checkout update # checkout to new branch with update

Copy this folder to Sublime, by default:

/home/<usrname>/.config/sublime-text-3/Packages

Create new Shader

Go to Tools -> Packages -> Open Shading Language -> new Shader.

Build Shader

Set the Build-System to osl, or to osl (Debug) for Debug mode.