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Open Shading Language

by roesti77 ST2

Sublime Open Shading Language

Details

  • 2019.02.23.19.51.12
  • github.​com
  • github.​com
  • 8 months ago
  • 47 minutes ago
  • 6 years ago

Installs

  • Total 370
  • Win 187
  • OS X 127
  • Linux 56
Oct 21 Oct 20 Oct 19 Oct 18 Oct 17 Oct 16 Oct 15 Oct 14 Oct 13 Oct 12 Oct 11 Oct 10 Oct 9 Oct 8 Oct 7 Oct 6 Oct 5 Oct 4 Oct 3 Oct 2 Oct 1 Sep 30 Sep 29 Sep 28 Sep 27 Sep 26 Sep 25 Sep 24 Sep 23 Sep 22 Sep 21 Sep 20 Sep 19 Sep 18 Sep 17 Sep 16 Sep 15 Sep 14 Sep 13 Sep 12 Sep 11 Sep 10 Sep 9 Sep 8 Sep 7
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
OS X 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

Sublime Open Shading Language

This Package includes Syntax Highliting and Autocompletion for Open Shading Language.

Installation

Clone the Repository in your Sublime Package Folder.

git clone https://github.com/iceprincefounder/Sublime-Open-Shading-Language.git
cd Sublime-Open-Shading-Language
git checkout update # checkout to new branch with update

Copy this folder to Sublime, by default:

/home/<usrname>/.config/sublime-text-3/Packages

Create new Shader

Go to Tools -> Packages -> Open Shading Language -> new Shader.

Build Shader

Set the Build-System to osl, or to osl (Debug) for Debug mode.