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Open Shading Language

by roesti77 ST2

Sublime Open Shading Language

Details

  • 2019.02.23.19.51.12
  • github.​com
  • github.​com
  • 6 years ago
  • 2 hours ago
  • 12 years ago

Installs

  • Total 372
  • Win 188
  • Mac 128
  • Linux 56
Dec 5 Dec 4 Dec 3 Dec 2 Dec 1 Nov 30 Nov 29 Nov 28 Nov 27 Nov 26 Nov 25 Nov 24 Nov 23 Nov 22 Nov 21 Nov 20 Nov 19 Nov 18 Nov 17 Nov 16 Nov 15 Nov 14 Nov 13 Nov 12 Nov 11 Nov 10 Nov 9 Nov 8 Nov 7 Nov 6 Nov 5 Nov 4 Nov 3 Nov 2 Nov 1 Oct 31 Oct 30 Oct 29 Oct 28 Oct 27 Oct 26 Oct 25 Oct 24 Oct 23 Oct 22
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

Sublime Open Shading Language

This Package includes Syntax Highliting and Autocompletion for Open Shading Language.

Installation

Clone the Repository in your Sublime Package Folder.

git clone https://github.com/iceprincefounder/Sublime-Open-Shading-Language.git
cd Sublime-Open-Shading-Language
git checkout update # checkout to new branch with update

Copy this folder to Sublime, by default:

/home/<usrname>/.config/sublime-text-3/Packages

Create new Shader

Go to Tools -> Packages -> Open Shading Language -> new Shader.

Build Shader

Set the Build-System to osl, or to osl (Debug) for Debug mode.