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Open Shading Language

by roesti77 ST2

Sublime Open Shading Language

Details

  • 2019.02.23.19.51.12
  • github.​com
  • github.​com
  • 2 years ago
  • 52 minutes ago
  • 7 years ago

Installs

  • Total 372
  • Win 188
  • Mac 128
  • Linux 56
Oct 31 Oct 30 Oct 29 Oct 28 Oct 27 Oct 26 Oct 25 Oct 24 Oct 23 Oct 22 Oct 21 Oct 20 Oct 19 Oct 18 Oct 17 Oct 16 Oct 15 Oct 14 Oct 13 Oct 12 Oct 11 Oct 10 Oct 9 Oct 8 Oct 7 Oct 6 Oct 5 Oct 4 Oct 3 Oct 2 Oct 1 Sep 30 Sep 29 Sep 28 Sep 27 Sep 26 Sep 25 Sep 24 Sep 23 Sep 22 Sep 21 Sep 20 Sep 19 Sep 18 Sep 17
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

Sublime Open Shading Language

This Package includes Syntax Highliting and Autocompletion for Open Shading Language.

Installation

Clone the Repository in your Sublime Package Folder.

git clone https://github.com/iceprincefounder/Sublime-Open-Shading-Language.git
cd Sublime-Open-Shading-Language
git checkout update # checkout to new branch with update

Copy this folder to Sublime, by default:

/home/<usrname>/.config/sublime-text-3/Packages

Create new Shader

Go to Tools -> Packages -> Open Shading Language -> new Shader.

Build Shader

Set the Build-System to osl, or to osl (Debug) for Debug mode.