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Sublime​Linter-contrib-glsl

by numb3r23 ST3

SublimeLinter plugin for glslangValidator

Details

Installs

  • Total 938
  • Win 425
  • OS X 322
  • Linux 191
Aug 20 Aug 19 Aug 18 Aug 17 Aug 16 Aug 15 Aug 14 Aug 13 Aug 12 Aug 11 Aug 10 Aug 9 Aug 8 Aug 7 Aug 6 Aug 5 Aug 4 Aug 3 Aug 2 Aug 1 Jul 31 Jul 30 Jul 29 Jul 28 Jul 27 Jul 26 Jul 25 Jul 24 Jul 23 Jul 22 Jul 21 Jul 20 Jul 19 Jul 18 Jul 17 Jul 16 Jul 15 Jul 14 Jul 13 Jul 12 Jul 11 Jul 10 Jul 9 Jul 8 Jul 7 Jul 6
Windows 0 1 0 2 0 2 0 0 0 0 1 0 1 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 1 0 1 1 1 0 0 1 0 0 0 0 0 0 1 0 0 1
OS X 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

SublimeLinter-contrib-glslangValidator

This linter plugin for SublimeLinter provides an interface to glslangValidator. It will be used with files that have the “glsl” and “essl” syntax provided by the SublimeText plugin OpenGL Shading Language (GLSL). It allows you to compile the shader code for a single shader using the Kronos Reference-Compiler and view the errors as annotations to your code without having to create an OpenGL context.

tl;dr

  1. Install
    • glslangValidator in path
    • SublimeLinter 3 plugin
    • this plugin
  2. Use correct file-extension(.vert, .frag, …)

Installation

SublimeLinter 3 must be installed in order to use this plugin. If SublimeLinter 3 is not installed, please follow the instructions here.

Linter installation

Before using this plugin, you must ensure that glslangValidator is installed on your system. To install glslangValidator, do the following:

  1. Got to Kronos GLSL Reference-Compiler.
    1. Either pick a binary to install (currently provided for Windows & Linux) or
    2. Download the source and compile & install it (currently only option for OSX - but no worries, it comes with CMake and worked out of the box for me)
  2. Ensure it's in your path, e.g. glslangValidator in a terminal produces not an error.

Linter configuration

In order for glslangValidator to be executed by SublimeLinter, you must ensure that its path is available to SublimeLinter. Before going any further, please read and follow the steps in “Finding a linter executable” through “Validating your PATH” in the documentation.

Once you have installed and configured glslangValidator, you can proceed to install the SublimeLinter-contrib-glslangValidator plugin if it is not yet installed.

Plugin installation

Please use Package Control to install the linter plugin. This will ensure that the plugin will be updated when new versions are available. If you want to install from source so you can modify the source code, you probably know what you are doing so we won’t cover that here.

To install via Package Control, do the following:

  1. Within Sublime Text, bring up the Command Palette and type install. Among the commands you should see Package Control: Install Package. If that command is not highlighted, use the keyboard or mouse to select it. There will be a pause of a few seconds while Package Control fetches the list of available plugins.

  2. When the plugin list appears, type glslangValidator. Among the entries you should see SublimeLinter-contrib-glslangValidator. If that entry is not highlighted, use the keyboard or mouse to select it.

glslangValidator specifics

  1. Currently only error-messages are parsed. If somebody has a good example I'm more than willing to add it.
  2. Use the appropriate file-extension glslangValidator expects:
    • .vert for a vertex shader
    • .tesc for a tessellation control shader
    • .tese for a tessellation evaluation shader
    • .geom for a geometry shader
    • .frag for a fragment shader
    • .comp for a compute shader

Settings

For general information on how SublimeLinter works with settings, please see Settings. For information on generic linter settings, please see Linter Settings.

Contributing

If you would like to contribute enhancements or fixes, please do the following:

  1. Fork the plugin repository.
  2. Hack on a separate topic branch created from the latest master.
  3. Commit and push the topic branch.
  4. Make a pull request.
  5. Be patient. ;-)

Please note that modifications should follow these coding guidelines:

  • Indent is 4 spaces.
  • Code should pass flake8 and pep257 linters.
  • Vertical whitespace helps readability, don’t be afraid to use it.
  • Please use descriptive variable names, no abbreviations unless they are very well known.

Thank you for helping out!