glslViewer
Sublime Text 2/3 plugin for live coding GLSL Shaders
Details
Installs
- Total 4K
- Win 18
- Mac 3K
- Linux 1K
| Nov 20 | Nov 19 | Nov 18 | Nov 17 | Nov 16 | Nov 15 | Nov 14 | Nov 13 | Nov 12 | Nov 11 | Nov 10 | Nov 9 | Nov 8 | Nov 7 | Nov 6 | Nov 5 | Nov 4 | Nov 3 | Nov 2 | Nov 1 | Oct 31 | Oct 30 | Oct 29 | Oct 28 | Oct 27 | Oct 26 | Oct 25 | Oct 24 | Oct 23 | Oct 22 | Oct 21 | Oct 20 | Oct 19 | Oct 18 | Oct 17 | Oct 16 | Oct 15 | Oct 14 | Oct 13 | Oct 12 | Oct 11 | Oct 10 | Oct 9 | Oct 8 | Oct 7 | Oct 6 | |
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| Windows | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Mac | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
| Linux | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 1 | 1 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
Readme
- Source
- raw.githubusercontent.com
GLSL Viewer plugin for Sublime Text
Sublime Text plugin for live-coding GLSL Shaders using glslViewer ( MACOS X and Linux only).
Installation
Install glslViewer. By default it will be installed on
/usr/local/binif that's not the case edit it theglslViewer.sublime-settingsfile once you finish this steps.You can choose to install the plugin it self with Package Control or by cloning this repository on you
PackagesFolder. For example:
cd ~/Library/Application Support/Sublime Text 2/Packages/
git clone https://github.com/patriciogonzalezvivo/sublime-glslViewer.git
Usage
Every time you open a .frag or .fs file it will render it through glslViewer which will reload the shader every time you save it.
If the shader contain any uniform sampler2D, a input label will apear down your Sublime Windows where you can enter the absolute or relative path to the image you want to load.
Also if you have a .vert file and/or 3D model (.ply or .obj) with the same name it will open them automatically.
Extra commands
This plugin adds a GLSL Build System to re lunch glslViewer by pressing Ctr+b and also adds a command to “create a new fragment shader template for glslViewer” you can use to start working on a new shader.
Suggestions
This plugin plays really well with this two other plugins:
License
Author
glslViewer and this plugin was created and maintained by Patricio Gonzalez Vivo: github | twitter | website
