glslViewer
Sublime Text 2/3 plugin for live coding GLSL Shaders
Details
Installs
- Total 4K
- Win 17
- Mac 3K
- Linux 1K
Feb 22 | Feb 21 | Feb 20 | Feb 19 | Feb 18 | Feb 17 | Feb 16 | Feb 15 | Feb 14 | Feb 13 | Feb 12 | Feb 11 | Feb 10 | Feb 9 | Feb 8 | Feb 7 | Feb 6 | Feb 5 | Feb 4 | Feb 3 | Feb 2 | Feb 1 | Jan 31 | Jan 30 | Jan 29 | Jan 28 | Jan 27 | Jan 26 | Jan 25 | Jan 24 | Jan 23 | Jan 22 | Jan 21 | Jan 20 | Jan 19 | Jan 18 | Jan 17 | Jan 16 | Jan 15 | Jan 14 | Jan 13 | Jan 12 | Jan 11 | Jan 10 | Jan 9 | Jan 8 | |
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Windows | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Mac | 1 | 2 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 1 | 0 |
Linux | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 2 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Readme
- Source
- raw.githubusercontent.com
GLSL Viewer plugin for Sublime Text
Sublime Text plugin for live-coding GLSL Shaders using glslViewer ( MACOS X and Linux only).
Installation
Install glslViewer. By default it will be installed on
/usr/local/bin
if that's not the case edit it theglslViewer.sublime-settings
file once you finish this steps.You can choose to install the plugin it self with Package Control or by cloning this repository on you
Packages
Folder. For example:
cd ~/Library/Application Support/Sublime Text 2/Packages/
git clone https://github.com/patriciogonzalezvivo/sublime-glslViewer.git
Usage
Every time you open a .frag
or .fs
file it will render it through glslViewer
which will reload the shader every time you save it.
If the shader contain any uniform sampler2D
, a input label will apear down your Sublime Windows where you can enter the absolute or relative path to the image you want to load.
Also if you have a .vert
file and/or 3D model (.ply
or .obj
) with the same name it will open them automatically.
Extra commands
This plugin adds a GLSL Build System to re lunch glslViewer
by pressing Ctr
+b
and also adds a command to “create a new fragment shader template for glslViewer” you can use to start working on a new shader.
Suggestions
This plugin plays really well with this two other plugins:
License
Author
glslViewer and this plugin was created and maintained by Patricio Gonzalez Vivo: github | twitter | website