glslViewer
Sublime Text 2/3 plugin for live coding GLSL Shaders
Details
Installs
- Total 4K
- Win 17
- Mac 3K
- Linux 1K
Dec 21 | Dec 20 | Dec 19 | Dec 18 | Dec 17 | Dec 16 | Dec 15 | Dec 14 | Dec 13 | Dec 12 | Dec 11 | Dec 10 | Dec 9 | Dec 8 | Dec 7 | Dec 6 | Dec 5 | Dec 4 | Dec 3 | Dec 2 | Dec 1 | Nov 30 | Nov 29 | Nov 28 | Nov 27 | Nov 26 | Nov 25 | Nov 24 | Nov 23 | Nov 22 | Nov 21 | Nov 20 | Nov 19 | Nov 18 | Nov 17 | Nov 16 | Nov 15 | Nov 14 | Nov 13 | Nov 12 | Nov 11 | Nov 10 | Nov 9 | Nov 8 | Nov 7 | |
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Windows | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Mac | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 2 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 |
Linux | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Readme
- Source
- raw.githubusercontent.com
GLSL Viewer plugin for Sublime Text
Sublime Text plugin for live-coding GLSL Shaders using glslViewer ( MACOS X and Linux only).
Installation
Install glslViewer. By default it will be installed on
/usr/local/bin
if that's not the case edit it theglslViewer.sublime-settings
file once you finish this steps.You can choose to install the plugin it self with Package Control or by cloning this repository on you
Packages
Folder. For example:
cd ~/Library/Application Support/Sublime Text 2/Packages/
git clone https://github.com/patriciogonzalezvivo/sublime-glslViewer.git
Usage
Every time you open a .frag
or .fs
file it will render it through glslViewer
which will reload the shader every time you save it.
If the shader contain any uniform sampler2D
, a input label will apear down your Sublime Windows where you can enter the absolute or relative path to the image you want to load.
Also if you have a .vert
file and/or 3D model (.ply
or .obj
) with the same name it will open them automatically.
Extra commands
This plugin adds a GLSL Build System to re lunch glslViewer
by pressing Ctr
+b
and also adds a command to “create a new fragment shader template for glslViewer” you can use to start working on a new shader.
Suggestions
This plugin plays really well with this two other plugins:
License
Author
glslViewer and this plugin was created and maintained by Patricio Gonzalez Vivo: github | twitter | website