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glsl​Viewer

by patriciogonzalezvivo OS XLinux ST2/ST3

Sublime Text 2/3 plugin for live coding GLSL Shaders

Details

Installs

  • Total 783
  • Win 1
  • OS X 534
  • Linux 248
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Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
OS X 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1

Readme

Source
raw.​githubusercontent.​com

GLSL Viewer plugin for Sublime Text

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Sublime Text plugin for live-coding GLSL Shaders using glslViewer ( MACOS X and Linux only).

Installation

  1. Install glslViewer. By default it will be installed on /usr/local/bin if that's not the case edit it the glslViewer.sublime-settings file once you finish this steps.

  2. You can choose to install the plugin it self with Package Control or by cloning this repository on you Packages Folder. For example:

cd ~/Library/Application Support/Sublime Text 2/Packages/
git clone https://github.com/patriciogonzalezvivo/sublime-glslViewer.git

Usage

Every time you open a .frag or .fs file it will render it through glslViewer which will reload the shader every time you save it.

If the shader contain any uniform sampler2D, a input label will apear down your Sublime Windows where you can enter the absolute or relative path to the image you want to load.

Also if you have a .vert file and/or 3D model (.ply or .obj) with the same name it will open them automatically.

Extra commands

This plugin adds a GLSL Build System to re lunch glslViewer by pressing Ctr+b and also adds a command to “create a new fragment shader template for glslViewer” you can use to start working on a new shader.

Suggestions

This plugin plays really well with this two other plugins:

License

MIT License

Author

glslViewer and this plugin was created and maintained by Patricio Gonzalez Vivo: github | twitter | website