glslViewer
Sublime Text 2/3 plugin for live coding GLSL Shaders
Details
Installs
- Total 4K
- Win 17
- Mac 3K
- Linux 1K
May 29 | May 28 | May 27 | May 26 | May 25 | May 24 | May 23 | May 22 | May 21 | May 20 | May 19 | May 18 | May 17 | May 16 | May 15 | May 14 | May 13 | May 12 | May 11 | May 10 | May 9 | May 8 | May 7 | May 6 | May 5 | May 4 | May 3 | May 2 | May 1 | Apr 30 | Apr 29 | Apr 28 | Apr 27 | Apr 26 | Apr 25 | Apr 24 | Apr 23 | Apr 22 | Apr 21 | Apr 20 | Apr 19 | Apr 18 | Apr 17 | Apr 16 | Apr 15 | |
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Windows | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Mac | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 1 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 3 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 |
Linux | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 1 | 0 | 2 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 |
Readme
- Source
- raw.githubusercontent.com
GLSL Viewer plugin for Sublime Text
Sublime Text plugin for live-coding GLSL Shaders using glslViewer ( MACOS X and Linux only).
Installation
Install glslViewer. By default it will be installed on
/usr/local/bin
if that's not the case edit it theglslViewer.sublime-settings
file once you finish this steps.You can choose to install the plugin it self with Package Control or by cloning this repository on you
Packages
Folder. For example:
cd ~/Library/Application Support/Sublime Text 2/Packages/
git clone https://github.com/patriciogonzalezvivo/sublime-glslViewer.git
Usage
Every time you open a .frag
or .fs
file it will render it through glslViewer
which will reload the shader every time you save it.
If the shader contain any uniform sampler2D
, a input label will apear down your Sublime Windows where you can enter the absolute or relative path to the image you want to load.
Also if you have a .vert
file and/or 3D model (.ply
or .obj
) with the same name it will open them automatically.
Extra commands
This plugin adds a GLSL Build System to re lunch glslViewer
by pressing Ctr
+b
and also adds a command to “create a new fragment shader template for glslViewer” you can use to start working on a new shader.
Suggestions
This plugin plays really well with this two other plugins:
License
Author
glslViewer and this plugin was created and maintained by Patricio Gonzalez Vivo: github | twitter | website