ctrl+shift+p filters: :st2 :st3 :win :osx :linux
Browse

i​OS build system

by Swift-Next ST4 Mac

iOS build system for Sublime Text editor with simulator management support

Details

Installs

  • Total 17
  • Win 0
  • Mac 17
  • Linux 0
Mar 29 Mar 28 Mar 27 Mar 26 Mar 25 Mar 24 Mar 23 Mar 22 Mar 21 Mar 20 Mar 19 Mar 18 Mar 17 Mar 16 Mar 15 Mar 14 Mar 13 Mar 12 Mar 11 Mar 10 Mar 9 Mar 8 Mar 7 Mar 6 Mar 5 Mar 4 Mar 3 Mar 2 Mar 1 Feb 28 Feb 27 Feb 26 Feb 25 Feb 24 Feb 23 Feb 22 Feb 21 Feb 20 Feb 19 Feb 18 Feb 17 Feb 16 Feb 15 Feb 14 Feb 13
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

iOS build system for Sublime Text 4

Usage

  1. Sublime Text has a limitation in its internals to map a given build system to a scope of a project. If you're unable to find iOS - * build options on your primary+shift+b key press, you should run the given command: iOS build: Create dummy file in project root in command palette. It will creates a dummy file .iOS-sublime-build in the root of your project folder to force ST to add this build system to the project.

[!NOTE] You're free to add this file into .gitignore or delete it at any moment, it stores no important info within itself.

  1. You have to setup this plugin regarding to Xcode project you're working with in *.sublime-project settings as follow:
"settings": {
    "ios_build_system": {
        "projectfile_name": "YourApp.xcodeproj", // could be .xcworkspace as well
        "scheme": "AppScheme",
        "bundle": "com.yourapp.yourapp",
    },
},

After this all building commands should work as expected now.