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i​OS build system

by Swift-Next ST4 Mac

iOS build system for Sublime Text editor with simulator management support

Details

  • 1.0.2
  • github.​com
  • github.​com
  • 2 months ago
  • 35 minutes ago
  • 2 months ago

Installs

  • Total 10
  • Win 0
  • Mac 10
  • Linux 0
Sep 7 Sep 6 Sep 5 Sep 4 Sep 3 Sep 2 Sep 1 Aug 31 Aug 30 Aug 29 Aug 28 Aug 27 Aug 26 Aug 25 Aug 24 Aug 23 Aug 22 Aug 21 Aug 20 Aug 19 Aug 18 Aug 17 Aug 16 Aug 15 Aug 14 Aug 13 Aug 12 Aug 11 Aug 10 Aug 9 Aug 8 Aug 7 Aug 6 Aug 5 Aug 4 Aug 3 Aug 2 Aug 1 Jul 31 Jul 30 Jul 29 Jul 28 Jul 27 Jul 26 Jul 25 Jul 24
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Mac 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 1 2 2 0 0 0 0 0 0 1 0 0 0 1 1
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

iOS build system for Sublime Text 4

Usage

  1. Sublime Text has a limitation in its internals to map a given build system to a scope of a project. If you're unable to find iOS - * build options on your primary+shift+b key press, you should run the given command: iOS build: Create dummy file in project root in command palette. It will creates a dummy file .iOS-sublime-build in the root of your project folder to force ST to add this build system to the project.

[!NOTE] You're free to add this file into .gitignore or delete it at any moment, it stores no important info within itself.

  1. You have to setup this plugin regarding to Xcode project you're working with in *.sublime-project settings as follow:
"settings": {
    "ios_build_system": {
        "projectfile_name": "YourApp.xcodeproj", // could be .xcworkspace as well
        "scheme": "AppScheme",
        "bundle": "com.yourapp.yourapp",
    },
},

After this all building commands should work as expected now.