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i​OS build system

by Swift-Next ST4 Mac

iOS build system for Sublime Text editor with simulator management support

Details

Installs

  • Total 12
  • Win 0
  • Mac 12
  • Linux 0
Sep 21 Sep 20 Sep 19 Sep 18 Sep 17 Sep 16 Sep 15 Sep 14 Sep 13 Sep 12 Sep 11 Sep 10 Sep 9 Sep 8 Sep 7 Sep 6 Sep 5 Sep 4 Sep 3 Sep 2 Sep 1 Aug 31 Aug 30 Aug 29 Aug 28 Aug 27 Aug 26 Aug 25 Aug 24 Aug 23 Aug 22 Aug 21 Aug 20 Aug 19 Aug 18 Aug 17 Aug 16 Aug 15 Aug 14 Aug 13 Aug 12 Aug 11 Aug 10 Aug 9 Aug 8 Aug 7
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Mac 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 1
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

iOS build system for Sublime Text 4

Usage

  1. Sublime Text has a limitation in its internals to map a given build system to a scope of a project. If you're unable to find iOS - * build options on your primary+shift+b key press, you should run the given command: iOS build: Create dummy file in project root in command palette. It will creates a dummy file .iOS-sublime-build in the root of your project folder to force ST to add this build system to the project.

[!NOTE] You're free to add this file into .gitignore or delete it at any moment, it stores no important info within itself.

  1. You have to setup this plugin regarding to Xcode project you're working with in *.sublime-project settings as follow:
"settings": {
    "ios_build_system": {
        "projectfile_name": "YourApp.xcodeproj", // could be .xcworkspace as well
        "scheme": "AppScheme",
        "bundle": "com.yourapp.yourapp",
    },
},

After this all building commands should work as expected now.