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i​OS build system

by Swift-Next ST4 Mac

iOS build system for Sublime Text editor with simulator management support

Details

Installs

  • Total 12
  • Win 0
  • Mac 12
  • Linux 0
Oct 31 Oct 30 Oct 29 Oct 28 Oct 27 Oct 26 Oct 25 Oct 24 Oct 23 Oct 22 Oct 21 Oct 20 Oct 19 Oct 18 Oct 17 Oct 16 Oct 15 Oct 14 Oct 13 Oct 12 Oct 11 Oct 10 Oct 9 Oct 8 Oct 7 Oct 6 Oct 5 Oct 4 Oct 3 Oct 2 Oct 1 Sep 30 Sep 29 Sep 28 Sep 27 Sep 26 Sep 25 Sep 24 Sep 23 Sep 22 Sep 21 Sep 20 Sep 19 Sep 18 Sep 17
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

iOS build system for Sublime Text 4

Usage

  1. Sublime Text has a limitation in its internals to map a given build system to a scope of a project. If you're unable to find iOS - * build options on your primary+shift+b key press, you should run the given command: iOS build: Create dummy file in project root in command palette. It will creates a dummy file .iOS-sublime-build in the root of your project folder to force ST to add this build system to the project.

[!NOTE] You're free to add this file into .gitignore or delete it at any moment, it stores no important info within itself.

  1. You have to setup this plugin regarding to Xcode project you're working with in *.sublime-project settings as follow:
"settings": {
    "ios_build_system": {
        "projectfile_name": "YourApp.xcodeproj", // could be .xcworkspace as well
        "scheme": "AppScheme",
        "bundle": "com.yourapp.yourapp",
    },
},

After this all building commands should work as expected now.