iOS build system
iOS build system for Sublime Text editor with simulator management support
Details
Installs
- Total 16
- Win 0
- Mac 16
- Linux 0
Jan 21 | Jan 20 | Jan 19 | Jan 18 | Jan 17 | Jan 16 | Jan 15 | Jan 14 | Jan 13 | Jan 12 | Jan 11 | Jan 10 | Jan 9 | Jan 8 | Jan 7 | Jan 6 | Jan 5 | Jan 4 | Jan 3 | Jan 2 | Jan 1 | Dec 31 | Dec 30 | Dec 29 | Dec 28 | Dec 27 | Dec 26 | Dec 25 | Dec 24 | Dec 23 | Dec 22 | Dec 21 | Dec 20 | Dec 19 | Dec 18 | Dec 17 | Dec 16 | Dec 15 | Dec 14 | Dec 13 | Dec 12 | Dec 11 | Dec 10 | Dec 9 | Dec 8 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Windows | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Mac | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 |
Linux | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Readme
- Source
- raw.githubusercontent.com
iOS build system for Sublime Text 4
Usage
- Sublime Text has a limitation in its internals to map a given build system to a scope of a project. If you're unable to find
iOS - *
build options on yourprimary+shift+b
key press, you should run the given command:iOS build: Create dummy file in project root
in command palette. It will creates a dummy file.iOS-sublime-build
in the root of your project folder to force ST to add this build system to the project.
[!NOTE] You're free to add this file into
.gitignore
or delete it at any moment, it stores no important info within itself.
- You have to setup this plugin regarding to Xcode project you're working with in
*.sublime-project
settings as follow:
"settings": {
"ios_build_system": {
"projectfile_name": "YourApp.xcodeproj", // could be .xcworkspace as well
"scheme": "AppScheme",
"bundle": "com.yourapp.yourapp",
},
},
After this all building commands should work as expected now.