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Ao​E2 RMS Syntax Highlighting

by mangudai ALL

Age of Empires 2 Random Map Script syntax highlighting for Sublime Text

Details

Installs

  • Total 384
  • Win 304
  • Mac 43
  • Linux 37
Jul 26 Jul 25 Jul 24 Jul 23 Jul 22 Jul 21 Jul 20 Jul 19 Jul 18 Jul 17 Jul 16 Jul 15 Jul 14 Jul 13 Jul 12 Jul 11 Jul 10 Jul 9 Jul 8 Jul 7 Jul 6 Jul 5 Jul 4 Jul 3 Jul 2 Jul 1 Jun 30 Jun 29 Jun 28 Jun 27 Jun 26 Jun 25 Jun 24 Jun 23 Jun 22 Jun 21 Jun 20 Jun 19 Jun 18 Jun 17 Jun 16 Jun 15 Jun 14 Jun 13 Jun 12
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0
Mac 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

AoE2 Random Map Scripting

Age of Empires 2 Random Map Scripting support for Sublime Text

Install

  • Install Package Control for Sublime Text.
  • Select Install Package in command palette, then search aoe2-rms.

Release Notes

0.2.1, 0.2.2

  • Allowed identifiers to start with digits.

0.2.0

  • Separated VS Code and Sublime Text support into two repos as they're becoming quite different.
  • Pulled latest changes from VS Code extension.

0.1.2

  • Fixed highlighting of command blocks that start on the same line: create_object TOWN_CENTER { ... }.
  • Fixed parsing if and elseif where identifier is valid but not UPPER_CASE. Identifiers can be almost anything.

0.1.1

  • Fixed highlighting of inline comments after commands and directives.
  • Added meta info: LICENSE file, links to the repo in package.json.

0.1.0

  • Added syntax highlighting.