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Ao​E2 RMS Syntax Highlighting

by mangudai ALL

Age of Empires 2 Random Map Script syntax highlighting for Sublime Text

Details

Installs

  • Total 388
  • Win 305
  • Mac 46
  • Linux 37
Sep 17 Sep 16 Sep 15 Sep 14 Sep 13 Sep 12 Sep 11 Sep 10 Sep 9 Sep 8 Sep 7 Sep 6 Sep 5 Sep 4 Sep 3 Sep 2 Sep 1 Aug 31 Aug 30 Aug 29 Aug 28 Aug 27 Aug 26 Aug 25 Aug 24 Aug 23 Aug 22 Aug 21 Aug 20 Aug 19 Aug 18 Aug 17 Aug 16 Aug 15 Aug 14 Aug 13 Aug 12 Aug 11 Aug 10 Aug 9 Aug 8 Aug 7 Aug 6 Aug 5 Aug 4
Windows 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 1 1 1 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

AoE2 Random Map Scripting

Age of Empires 2 Random Map Scripting support for Sublime Text

Install

  • Install Package Control for Sublime Text.
  • Select Install Package in command palette, then search aoe2-rms.

Release Notes

0.2.1, 0.2.2

  • Allowed identifiers to start with digits.

0.2.0

  • Separated VS Code and Sublime Text support into two repos as they're becoming quite different.
  • Pulled latest changes from VS Code extension.

0.1.2

  • Fixed highlighting of command blocks that start on the same line: create_object TOWN_CENTER { ... }.
  • Fixed parsing if and elseif where identifier is valid but not UPPER_CASE. Identifiers can be almost anything.

0.1.1

  • Fixed highlighting of inline comments after commands and directives.
  • Added meta info: LICENSE file, links to the repo in package.json.

0.1.0

  • Added syntax highlighting.