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Ao​E2 RMS Syntax Highlighting

by mangudai ALL

Age of Empires 2 Random Map Script syntax highlighting for Sublime Text

Details

Installs

  • Total 403
  • Win 318
  • Mac 47
  • Linux 38
Feb 21 Feb 20 Feb 19 Feb 18 Feb 17 Feb 16 Feb 15 Feb 14 Feb 13 Feb 12 Feb 11 Feb 10 Feb 9 Feb 8 Feb 7 Feb 6 Feb 5 Feb 4 Feb 3 Feb 2 Feb 1 Jan 31 Jan 30 Jan 29 Jan 28 Jan 27 Jan 26 Jan 25 Jan 24 Jan 23 Jan 22 Jan 21 Jan 20 Jan 19 Jan 18 Jan 17 Jan 16 Jan 15 Jan 14 Jan 13 Jan 12 Jan 11 Jan 10 Jan 9 Jan 8 Jan 7
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

AoE2 Random Map Scripting

Age of Empires 2 Random Map Scripting support for Sublime Text

Install

  • Install Package Control for Sublime Text.
  • Select Install Package in command palette, then search aoe2-rms.

Release Notes

0.2.1, 0.2.2

  • Allowed identifiers to start with digits.

0.2.0

  • Separated VS Code and Sublime Text support into two repos as they're becoming quite different.
  • Pulled latest changes from VS Code extension.

0.1.2

  • Fixed highlighting of command blocks that start on the same line: create_object TOWN_CENTER { ... }.
  • Fixed parsing if and elseif where identifier is valid but not UPPER_CASE. Identifiers can be almost anything.

0.1.1

  • Fixed highlighting of inline comments after commands and directives.
  • Added meta info: LICENSE file, links to the repo in package.json.

0.1.0

  • Added syntax highlighting.