GameMaker Language (GML) Bundle
A sublime bundle for GameMaker Language (GML)
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Details
Installs
- Total 3K
- Win 3K
- Mac 584
- Linux 173
Jan 21 | Jan 20 | Jan 19 | Jan 18 | Jan 17 | Jan 16 | Jan 15 | Jan 14 | Jan 13 | Jan 12 | Jan 11 | Jan 10 | Jan 9 | Jan 8 | Jan 7 | Jan 6 | Jan 5 | Jan 4 | Jan 3 | Jan 2 | Jan 1 | Dec 31 | Dec 30 | Dec 29 | Dec 28 | Dec 27 | Dec 26 | Dec 25 | Dec 24 | Dec 23 | Dec 22 | Dec 21 | Dec 20 | Dec 19 | Dec 18 | Dec 17 | Dec 16 | Dec 15 | Dec 14 | Dec 13 | Dec 12 | Dec 11 | Dec 10 | Dec 9 | Dec 8 | Dec 7 | |
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Windows | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 2 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 2 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 3 | 0 | 1 | 3 | 1 |
Mac | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Linux | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Readme
- Source
- raw.githubusercontent.com
GameMaker Language (GML) Bundle for Sublime
Features
- Syntax Highlighting
- Keywords/Built-In Variables Autocompletion
- User-created Resources Autocompletion
- Function/Control Snippets
- Auto Indentation
- Create new script through Sublime (Beta)
Installation
Using Sublime Package Control:
Command Palette (⌘⇧P) ➤ Package Control: Install package ➤ GameMaker Language (GML) Bundle
Restart your Sublime and you're ready to rock!
Usage
GameMaker: Studio 2
- Checkout my tutorial on setting up your GameMaker Studio: 2 for Sublime!
- Name your source file with extension
gml
. For example,example.gml
. Syntax highlighting will be applied automatically. - Partially type keywords, built-in variables, and names of user-created resources to trigger autocompletion. To enable user-created resources completions, make sure your project root directory is opened in Sublime.
- Partially type function names to trigger function snippets. If multiple parameters are avaliable, TAB (↹) to go to next one. Most of the built-in functions are avaliable as snippets.
- Other custom snippets are:
for
,if
,else
,repeat
,switch
,while
,with
, andprint
that writesshow_debug_message
. - To indent your gml file, use:
Command Palette (⌘⇧P) ➤ Indentation: Reindent Lines.
- To create a new script, use:
Command Palette (⌘⇧P) ➤ GameMaker: New Script
GameMaker: Studio 1.4 or earlier:
- You need to copy & paste manually between Sublime and GameMaker: Studio.
- Name your source file with extension
gmll
, the extra 'l' stands for legacy. For example,example.gmll
. - User-created resources autocompletion is not supported.
- Everything else is pretty much the same as GameMaker: Studio 2.