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Game​Maker Language (GML) Bundle

by uduse ALL

A sublime bundle for GameMaker Language (GML)

Details

Installs

  • Total 3K
  • Win 2K
  • Mac 545
  • Linux 154
Jun 4 Jun 3 Jun 2 Jun 1 May 31 May 30 May 29 May 28 May 27 May 26 May 25 May 24 May 23 May 22 May 21 May 20 May 19 May 18 May 17 May 16 May 15 May 14 May 13 May 12 May 11 May 10 May 9 May 8 May 7 May 6 May 5 May 4 May 3 May 2 May 1 Apr 30 Apr 29 Apr 28 Apr 27 Apr 26 Apr 25 Apr 24 Apr 23 Apr 22 Apr 21
Windows 0 0 0 0 0 0 1 0 0 0 2 1 0 1 0 0 1 0 0 0 0 0 3 0 0 2 0 1 1 1 2 0 0 0 1 1 0 0 1 0 0 0 0 1 2
Mac 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

GameMaker Language (GML) Bundle for Sublime

Features

  • Syntax Highlighting
  • Keywords/Built-In Variables Autocompletion
  • User-created Resources Autocompletion
  • Function/Control Snippets
  • Auto Indentation
  • Create new script through Sublime (Beta)

Installation

Using Sublime Package Control:

Command Palette (⌘⇧P)  ➤  Package Control: Install package  ➤  GameMaker Language (GML) Bundle

Restart your Sublime and you're ready to rock!

Usage

GameMaker: Studio 2

  • Checkout my tutorial on setting up your GameMaker Studio: 2 for Sublime!
  • Name your source file with extension gml. For example, example.gml. Syntax highlighting will be applied automatically.
  • Partially type keywords, built-in variables, and names of user-created resources to trigger autocompletion. To enable user-created resources completions, make sure your project root directory is opened in Sublime.
  • Partially type function names to trigger function snippets. If multiple parameters are avaliable, TAB (↹) to go to next one. Most of the built-in functions are avaliable as snippets.
  • Other custom snippets are: for, if, else, repeat, switch, while, with, and print that writes show_debug_message.
  • To indent your gml file, use: Command Palette (⌘⇧P) ➤ Indentation: Reindent Lines.
  • To create a new script, use: Command Palette (⌘⇧P) ➤ GameMaker: New Script

GameMaker: Studio 1.4 or earlier:

  • You need to copy & paste manually between Sublime and GameMaker: Studio.
  • Name your source file with extension gmll, the extra 'l' stands for legacy. For example, example.gmll.
  • User-created resources autocompletion is not supported.
  • Everything else is pretty much the same as GameMaker: Studio 2.