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Game​Maker Language (GML) Bundle

by Uduse ST2/ST3

A sublime bundle for GameMaker Language (GML)

Details

  • 4.0.0
  • github.​com
  • github.​com
  • 2 months ago
  • 57 minutes ago
  • 4 months ago

Installs

  • Total 402
  • Win 313
  • OS X 70
  • Linux 19
May 25 May 24 May 23 May 22 May 21 May 20 May 19 May 18 May 17 May 16 May 15 May 14 May 13 May 12 May 11 May 10 May 9 May 8 May 7 May 6 May 5 May 4 May 3 May 2 May 1 Apr 30 Apr 29 Apr 28 Apr 27 Apr 26 Apr 25 Apr 24 Apr 23 Apr 22 Apr 21 Apr 20 Apr 19 Apr 18 Apr 17 Apr 16 Apr 15 Apr 14 Apr 13 Apr 12 Apr 11 Apr 10
Windows 1 2 2 2 2 2 2 7 1 2 5 3 3 2 4 4 3 4 2 5 2 1 2 2 2 0 1 1 1 3 0 0 0 3 3 2 2 4 2 5 3 5 3 4 3 3
OS X 0 0 1 0 0 0 0 1 0 1 0 0 0 1 2 0 1 1 3 0 3 0 2 1 1 0 0 1 0 0 1 0 1 0 1 2 1 1 0 0 0 1 1 1 1 0
Linux 0 0 0 0 0 0 0 0 0 2 0 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 1 0 0 1 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

GameMaker Language (GML) Bundle for Sublime

Features

  • Syntax Highlighting
  • Keywords/Built-In Variables Autocompletion
  • User-created Resources Autocompletion
  • Function/Control Snippets
  • Auto Indentation

Installation

Using Sublime Package Control:

Command Palette (⌘⇧P)  ➤  Package Control: Install package  ➤  GameMaker Language (GML) Bundle

Restart your Sublime and you're ready to rock!

Usage

GameMaker: Studio 2

  • Checkout my tutorial on setting up your GameMaker Studio: 2 for Sublime!
  • Name your source file with extension gml. For example, example.gml. Syntax highlighting will be applied automatically.
  • Partially type keywords, built-in variables, and names of user-created resources to trigger autocompletion. To enable user-created resources completions, make sure your project root directory is opened in Sublime.
  • Partially type function names to trigger function snippets. If multiple parameters are avaliable, TAB (↹) to go to next one. Most of the built-in functions are avaliable as snippets.
  • Other custom snippets are: for, if, else, repeat, switch, while, with, and print that writes show_debug_message.
  • To indent your gml file, use: Command Palette (⌘⇧P) ➤ Indentation: Reindent Lines.

GameMaker: Studio 1.4 or earlier:

  • You need to copy & paste manually between Sublime and GameMaker: Studio.
  • Name your source file with extension gmll, the extra 'l' stands for legacy. For example, example.gmll.
  • User-created resources autocompletion is not supported.
  • Everything else is pretty much the same as GameMaker: Studio 2.