ctrl+shift+p filters: :st2 :st3 :win :osx :linux
Browse

Game​Maker Language (GML) Bundle

by Uduse ST2/ST3

A sublime bundle for GameMaker Language (GML)

Details

Installs

  • Total 566
  • Win 430
  • OS X 112
  • Linux 24
Jul 24 Jul 23 Jul 22 Jul 21 Jul 20 Jul 19 Jul 18 Jul 17 Jul 16 Jul 15 Jul 14 Jul 13 Jul 12 Jul 11 Jul 10 Jul 9 Jul 8 Jul 7 Jul 6 Jul 5 Jul 4 Jul 3 Jul 2 Jul 1 Jun 30 Jun 29 Jun 28 Jun 27 Jun 26 Jun 25 Jun 24 Jun 23 Jun 22 Jun 21 Jun 20 Jun 19 Jun 18 Jun 17 Jun 16 Jun 15 Jun 14 Jun 13 Jun 12 Jun 11 Jun 10 Jun 9
Windows 0 2 1 3 4 3 2 1 0 1 2 3 4 1 1 3 0 2 2 4 6 3 4 1 4 1 2 2 1 2 1 1 3 0 2 5 0 2 2 1 5 3 1 1 2 1
OS X 5 0 0 1 0 0 2 1 1 0 1 1 1 2 0 0 0 0 1 0 2 0 0 0 1 0 1 0 1 0 0 0 2 1 1 0 0 1 3 1 0 2 0 0 2 2
Linux 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0 2 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

GameMaker Language (GML) Bundle for Sublime

Features

  • Syntax Highlighting
  • Keywords/Built-In Variables Autocompletion
  • User-created Resources Autocompletion
  • Function/Control Snippets
  • Auto Indentation
  • Create new script through Sublime (Beta)

Installation

Using Sublime Package Control:

Command Palette (⌘⇧P)  ➤  Package Control: Install package  ➤  GameMaker Language (GML) Bundle

Restart your Sublime and you're ready to rock!

Usage

GameMaker: Studio 2

  • Checkout my tutorial on setting up your GameMaker Studio: 2 for Sublime!
  • Name your source file with extension gml. For example, example.gml. Syntax highlighting will be applied automatically.
  • Partially type keywords, built-in variables, and names of user-created resources to trigger autocompletion. To enable user-created resources completions, make sure your project root directory is opened in Sublime.
  • Partially type function names to trigger function snippets. If multiple parameters are avaliable, TAB (↹) to go to next one. Most of the built-in functions are avaliable as snippets.
  • Other custom snippets are: for, if, else, repeat, switch, while, with, and print that writes show_debug_message.
  • To indent your gml file, use: Command Palette (⌘⇧P) ➤ Indentation: Reindent Lines.
  • To create a new script, use: Command Palette (⌘⇧P) ➤ GameMaker: New Script

GameMaker: Studio 1.4 or earlier:

  • You need to copy & paste manually between Sublime and GameMaker: Studio.
  • Name your source file with extension gmll, the extra 'l' stands for legacy. For example, example.gmll.
  • User-created resources autocompletion is not supported.
  • Everything else is pretty much the same as GameMaker: Studio 2.