GameMaker Language (GML) Bundle
A sublime bundle for GameMaker Language (GML)
Labels language syntax
Details
Installs
- Total 3K
- Win 2K
- Mac 545
- Linux 154
Jun 4 | Jun 3 | Jun 2 | Jun 1 | May 31 | May 30 | May 29 | May 28 | May 27 | May 26 | May 25 | May 24 | May 23 | May 22 | May 21 | May 20 | May 19 | May 18 | May 17 | May 16 | May 15 | May 14 | May 13 | May 12 | May 11 | May 10 | May 9 | May 8 | May 7 | May 6 | May 5 | May 4 | May 3 | May 2 | May 1 | Apr 30 | Apr 29 | Apr 28 | Apr 27 | Apr 26 | Apr 25 | Apr 24 | Apr 23 | Apr 22 | Apr 21 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Windows | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 2 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 2 | 0 | 1 | 1 | 1 | 2 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 2 |
Mac | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Linux | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Readme
- Source
- raw.githubusercontent.com
GameMaker Language (GML) Bundle for Sublime
Features
- Syntax Highlighting
- Keywords/Built-In Variables Autocompletion
- User-created Resources Autocompletion
- Function/Control Snippets
- Auto Indentation
- Create new script through Sublime (Beta)
Installation
Using Sublime Package Control:
Command Palette (⌘⇧P) ➤ Package Control: Install package ➤ GameMaker Language (GML) Bundle
Restart your Sublime and you're ready to rock!
Usage
GameMaker: Studio 2
- Checkout my tutorial on setting up your GameMaker Studio: 2 for Sublime!
- Name your source file with extension
gml
. For example,example.gml
. Syntax highlighting will be applied automatically. - Partially type keywords, built-in variables, and names of user-created resources to trigger autocompletion. To enable user-created resources completions, make sure your project root directory is opened in Sublime.
- Partially type function names to trigger function snippets. If multiple parameters are avaliable, TAB (↹) to go to next one. Most of the built-in functions are avaliable as snippets.
- Other custom snippets are:
for
,if
,else
,repeat
,switch
,while
,with
, andprint
that writesshow_debug_message
. - To indent your gml file, use:
Command Palette (⌘⇧P) ➤ Indentation: Reindent Lines.
- To create a new script, use:
Command Palette (⌘⇧P) ➤ GameMaker: New Script
GameMaker: Studio 1.4 or earlier:
- You need to copy & paste manually between Sublime and GameMaker: Studio.
- Name your source file with extension
gmll
, the extra 'l' stands for legacy. For example,example.gmll
. - User-created resources autocompletion is not supported.
- Everything else is pretty much the same as GameMaker: Studio 2.