GameMaker Language (GML) Bundle
A sublime bundle for GameMaker Language (GML)
Labels language syntax
Details
Installs
- Total 3K
- Win 3K
- Mac 580
- Linux 168
Nov 21 | Nov 20 | Nov 19 | Nov 18 | Nov 17 | Nov 16 | Nov 15 | Nov 14 | Nov 13 | Nov 12 | Nov 11 | Nov 10 | Nov 9 | Nov 8 | Nov 7 | Nov 6 | Nov 5 | Nov 4 | Nov 3 | Nov 2 | Nov 1 | Oct 31 | Oct 30 | Oct 29 | Oct 28 | Oct 27 | Oct 26 | Oct 25 | Oct 24 | Oct 23 | Oct 22 | Oct 21 | Oct 20 | Oct 19 | Oct 18 | Oct 17 | Oct 16 | Oct 15 | Oct 14 | Oct 13 | Oct 12 | Oct 11 | Oct 10 | Oct 9 | Oct 8 | |
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Windows | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 |
Mac | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 |
Linux | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Readme
- Source
- raw.githubusercontent.com
GameMaker Language (GML) Bundle for Sublime
Features
- Syntax Highlighting
- Keywords/Built-In Variables Autocompletion
- User-created Resources Autocompletion
- Function/Control Snippets
- Auto Indentation
- Create new script through Sublime (Beta)
Installation
Using Sublime Package Control:
Command Palette (⌘⇧P) ➤ Package Control: Install package ➤ GameMaker Language (GML) Bundle
Restart your Sublime and you're ready to rock!
Usage
GameMaker: Studio 2
- Checkout my tutorial on setting up your GameMaker Studio: 2 for Sublime!
- Name your source file with extension
gml
. For example,example.gml
. Syntax highlighting will be applied automatically. - Partially type keywords, built-in variables, and names of user-created resources to trigger autocompletion. To enable user-created resources completions, make sure your project root directory is opened in Sublime.
- Partially type function names to trigger function snippets. If multiple parameters are avaliable, TAB (↹) to go to next one. Most of the built-in functions are avaliable as snippets.
- Other custom snippets are:
for
,if
,else
,repeat
,switch
,while
,with
, andprint
that writesshow_debug_message
. - To indent your gml file, use:
Command Palette (⌘⇧P) ➤ Indentation: Reindent Lines.
- To create a new script, use:
Command Palette (⌘⇧P) ➤ GameMaker: New Script
GameMaker: Studio 1.4 or earlier:
- You need to copy & paste manually between Sublime and GameMaker: Studio.
- Name your source file with extension
gmll
, the extra 'l' stands for legacy. For example,example.gmll
. - User-created resources autocompletion is not supported.
- Everything else is pretty much the same as GameMaker: Studio 2.