ctrl+shift+p filters: :st2 :st3 :win :osx :linux
Browse

Game​Maker Language (GML) Bundle

by uduse ST2/ST3

A sublime bundle for GameMaker Language (GML)

Details

Installs

  • Total 2K
  • Win 1K
  • OS X 338
  • Linux 80
Aug 18 Aug 17 Aug 16 Aug 15 Aug 14 Aug 13 Aug 12 Aug 11 Aug 10 Aug 9 Aug 8 Aug 7 Aug 6 Aug 5 Aug 4 Aug 3 Aug 2 Aug 1 Jul 31 Jul 30 Jul 29 Jul 28 Jul 27 Jul 26 Jul 25 Jul 24 Jul 23 Jul 22 Jul 21 Jul 20 Jul 19 Jul 18 Jul 17 Jul 16 Jul 15 Jul 14 Jul 13 Jul 12 Jul 11 Jul 10 Jul 9 Jul 8 Jul 7 Jul 6 Jul 5 Jul 4
Windows 1 1 3 1 7 2 2 1 1 3 2 5 3 0 4 0 0 3 2 3 1 0 2 1 2 3 0 0 0 2 1 3 2 3 1 1 4 1 1 4 2 2 0 0 1 4
OS X 0 0 0 1 1 0 0 0 0 0 1 1 0 1 0 1 1 1 1 2 0 1 0 2 0 1 2 0 0 0 1 2 0 1 0 1 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 2 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 1 0 0

Readme

Source
raw.​githubusercontent.​com

GameMaker Language (GML) Bundle for Sublime

Features

  • Syntax Highlighting
  • Keywords/Built-In Variables Autocompletion
  • User-created Resources Autocompletion
  • Function/Control Snippets
  • Auto Indentation
  • Create new script through Sublime (Beta)

Installation

Using Sublime Package Control:

Command Palette (⌘⇧P)  ➤  Package Control: Install package  ➤  GameMaker Language (GML) Bundle

Restart your Sublime and you're ready to rock!

Usage

GameMaker: Studio 2

  • Checkout my tutorial on setting up your GameMaker Studio: 2 for Sublime!
  • Name your source file with extension gml. For example, example.gml. Syntax highlighting will be applied automatically.
  • Partially type keywords, built-in variables, and names of user-created resources to trigger autocompletion. To enable user-created resources completions, make sure your project root directory is opened in Sublime.
  • Partially type function names to trigger function snippets. If multiple parameters are avaliable, TAB (↹) to go to next one. Most of the built-in functions are avaliable as snippets.
  • Other custom snippets are: for, if, else, repeat, switch, while, with, and print that writes show_debug_message.
  • To indent your gml file, use: Command Palette (⌘⇧P) ➤ Indentation: Reindent Lines.
  • To create a new script, use: Command Palette (⌘⇧P) ➤ GameMaker: New Script

GameMaker: Studio 1.4 or earlier:

  • You need to copy & paste manually between Sublime and GameMaker: Studio.
  • Name your source file with extension gmll, the extra 'l' stands for legacy. For example, example.gmll.
  • User-created resources autocompletion is not supported.
  • Everything else is pretty much the same as GameMaker: Studio 2.