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Unity​3​D Shader Highlighter and Snippets

Adds Syntax Highlighting for Unity3D .shader files to Sublime Text

Details

Installs

  • Total 16K
  • Win 12K
  • OS X 4K
  • Linux 484
Jun 20 Jun 19 Jun 18 Jun 17 Jun 16 Jun 15 Jun 14 Jun 13 Jun 12 Jun 11 Jun 10 Jun 9 Jun 8 Jun 7 Jun 6 Jun 5 Jun 4 Jun 3 Jun 2 Jun 1 May 31 May 30 May 29 May 28 May 27 May 26 May 25 May 24 May 23 May 22 May 21 May 20 May 19 May 18 May 17 May 16 May 15 May 14 May 13 May 12 May 11 May 10 May 9 May 8 May 7 May 6
Windows 5 6 12 7 6 6 5 8 9 6 7 8 5 7 5 6 14 6 4 5 3 5 9 7 5 5 5 5 7 10 10 9 6 1 10 9 7 7 6 6 7 8 6 6 7 6
OS X 0 1 1 0 0 1 1 0 0 1 0 2 1 2 0 0 2 0 4 0 0 0 1 0 1 0 0 0 2 0 1 0 2 2 0 1 1 2 0 0 0 1 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 0 1 0 0 0 0 0 0 0 0 1

Readme

Source
raw.​githubusercontent.​com

What does this do?

This is a package for Sublime Text 3 which adds syntax hightlighting, snippets and completions for Shaders used by the Unity3D Engine.

Currently the following features are included:

  • Highlighting of .shader and .cginc files
    • Highlights most keywords, variables, strings and comments
    • Uses C++ highlighting (with a few additional keywords) inside CGPROGRAM/ENDCG
  • Simple snippets for creating properties
  • Highlighting of .compute files
    • Uses C++ highlighting with a few additional keywords added

DISCLAIMER

The syntax highlighting is rather incomplete. If there are any syntax errors you encounter or any features you want added please don't hesitate to create an issue.