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Unity​3​D Shader Highlighter and Snippets

Adds Syntax Highlighting for Unity3D .shader files to Sublime Text

Details

Installs

  • Total 10K
  • Win 7K
  • OS X 3K
  • Linux 234
Feb 26 Feb 25 Feb 24 Feb 23 Feb 22 Feb 21 Feb 20 Feb 19 Feb 18 Feb 17 Feb 16 Feb 15 Feb 14 Feb 13 Feb 12 Feb 11 Feb 10 Feb 9 Feb 8 Feb 7 Feb 6 Feb 5 Feb 4 Feb 3 Feb 2 Feb 1 Jan 31 Jan 30 Jan 29 Jan 28 Jan 27 Jan 26 Jan 25 Jan 24 Jan 23 Jan 22 Jan 21 Jan 20 Jan 19 Jan 18 Jan 17 Jan 16 Jan 15 Jan 14 Jan 13 Jan 12
Windows 0 8 7 9 9 6 5 10 5 12 19 17 10 9 4 4 11 3 6 5 5 11 9 9 8 6 6 5 2 5 10 10 9 8 7 5 11 12 8 11 18 18 8 8 10 9
OS X 0 3 0 0 2 3 1 2 4 3 1 5 2 0 0 1 3 2 2 2 2 0 0 4 3 1 3 4 0 2 3 4 1 3 2 2 0 5 1 2 2 1 6 1 3 2
Linux 0 0 2 0 0 2 0 0 0 0 0 0 0 2 0 0 0 0 1 1 1 0 0 1 0 0 0 0 0 0 0 0 0 0 1 1 0 1 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

What does this do?

This is a package for Sublime Text 3 which adds syntax hightlighting, snippets and completions for Shaders used by the Unity3D Engine.

Currently the following features are included:

  • Highlighting of .shader and .cginc files
    • Highlights most keywords, variables, strings and comments
    • Uses C++ highlighting (with a few additional keywords) inside CGPROGRAM/ENDCG
  • Simple snippets for creating properties
  • Highlighting of .compute files
    • Uses C++ highlighting with a few additional keywords added

DISCLAIMER

The syntax highlighting is rather incomplete. If there are any syntax errors you encounter or any features you want added please don't hesitate to create an issue.