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Unity​3​D Shader Highlighter and Snippets

Adds Syntax Highlighting for Unity3D .shader files to Sublime Text

Details

Installs

  • Total 10K
  • Win 7K
  • OS X 3K
  • Linux 256
Apr 24 Apr 23 Apr 22 Apr 21 Apr 20 Apr 19 Apr 18 Apr 17 Apr 16 Apr 15 Apr 14 Apr 13 Apr 12 Apr 11 Apr 10 Apr 9 Apr 8 Apr 7 Apr 6 Apr 5 Apr 4 Apr 3 Apr 2 Apr 1 Mar 31 Mar 30 Mar 29 Mar 28 Mar 27 Mar 26 Mar 25 Mar 24 Mar 23 Mar 22 Mar 21 Mar 20 Mar 19 Mar 18 Mar 17 Mar 16 Mar 15 Mar 14 Mar 13 Mar 12 Mar 11 Mar 10
Windows 7 3 5 10 5 9 7 4 5 6 6 10 7 6 6 12 8 4 5 9 6 9 1 4 4 12 6 10 9 6 7 9 5 11 7 7 2 3 10 9 9 9 18 5 2 6
OS X 0 1 0 0 1 2 3 3 1 1 1 1 3 0 2 0 0 3 1 1 0 1 0 1 2 2 0 0 5 1 1 4 0 4 0 0 1 2 0 1 2 0 3 3 1 2
Linux 0 0 1 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 2 0 0 1 0 0 0 0 2 0 1 0

Readme

Source
raw.​githubusercontent.​com

What does this do?

This is a package for Sublime Text 3 which adds syntax hightlighting, snippets and completions for Shaders used by the Unity3D Engine.

Currently the following features are included:

  • Highlighting of .shader and .cginc files
    • Highlights most keywords, variables, strings and comments
    • Uses C++ highlighting (with a few additional keywords) inside CGPROGRAM/ENDCG
  • Simple snippets for creating properties
  • Highlighting of .compute files
    • Uses C++ highlighting with a few additional keywords added

DISCLAIMER

The syntax highlighting is rather incomplete. If there are any syntax errors you encounter or any features you want added please don't hesitate to create an issue.