Unity3D Shader Highlighter and Snippets
Adds Syntax Highlighting for Unity3D .shader files to Sublime Text
Details
Installs
- Total 23K
- Win 18K
- Mac 5K
- Linux 895
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Mac | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Linux | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Readme
- Source
- raw.githubusercontent.com
What does this do?
This is a package for Sublime Text 3 which adds syntax hightlighting, snippets and completions for Shaders used by the Unity3D Engine.
Currently the following features are included:
- Highlighting of
.shader
and.cginc
files- Highlights most keywords, variables, strings and comments
- Uses C++ highlighting (with a few additional keywords) inside
CGPROGRAM
/ENDCG
- Simple snippets for creating properties
- Highlighting of
.compute
files- Uses C++ highlighting with a few additional keywords added
DISCLAIMER
The syntax highlighting is rather incomplete. If there are any syntax errors you encounter or any features you want added please don't hesitate to create an issue.