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Unity​3​D Shader Highlighter and Snippets

Adds Syntax Highlighting for Unity3D .shader files to Sublime Text

Details

Installs

  • Total 17K
  • Win 13K
  • OS X 4K
  • Linux 539
Dec 5 Dec 4 Dec 3 Dec 2 Dec 1 Nov 30 Nov 29 Nov 28 Nov 27 Nov 26 Nov 25 Nov 24 Nov 23 Nov 22 Nov 21 Nov 20 Nov 19 Nov 18 Nov 17 Nov 16 Nov 15 Nov 14 Nov 13 Nov 12 Nov 11 Nov 10 Nov 9 Nov 8 Nov 7 Nov 6 Nov 5 Nov 4 Nov 3 Nov 2 Nov 1 Oct 31 Oct 30 Oct 29 Oct 28 Oct 27 Oct 26 Oct 25 Oct 24 Oct 23 Oct 22 Oct 21
Windows 6 5 9 12 14 6 6 5 6 10 8 6 3 6 5 4 7 5 5 5 12 4 3 19 6 4 14 3 8 6 8 5 2 3 8 6 3 5 6 2 4 11 4 4 5 11
OS X 0 0 1 1 0 1 0 0 1 1 0 1 1 1 1 0 1 2 0 1 0 1 0 0 2 1 0 0 3 1 0 2 0 1 1 1 1 1 0 1 0 1 0 2 1 2
Linux 0 0 1 0 0 0 0 0 0 2 0 0 0 0 1 0 0 1 1 0 0 0 1 1 1 0 0 0 0 0 0 0 1 0 0 1 0 0 1 0 0 0 0 1 0 0

Readme

Source
raw.​githubusercontent.​com

What does this do?

This is a package for Sublime Text 3 which adds syntax hightlighting, snippets and completions for Shaders used by the Unity3D Engine.

Currently the following features are included:

  • Highlighting of .shader and .cginc files
    • Highlights most keywords, variables, strings and comments
    • Uses C++ highlighting (with a few additional keywords) inside CGPROGRAM/ENDCG
  • Simple snippets for creating properties
  • Highlighting of .compute files
    • Uses C++ highlighting with a few additional keywords added

DISCLAIMER

The syntax highlighting is rather incomplete. If there are any syntax errors you encounter or any features you want added please don't hesitate to create an issue.