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Unity​3​D Shader Highlighter and Snippets

Adds Syntax Highlighting for Unity3D .shader files to Sublime Text

Details

Installs

  • Total 23K
  • Win 18K
  • Mac 5K
  • Linux 895
Oct 11 Oct 10 Oct 9 Oct 8 Oct 7 Oct 6 Oct 5 Oct 4 Oct 3 Oct 2 Oct 1 Sep 30 Sep 29 Sep 28 Sep 27 Sep 26 Sep 25 Sep 24 Sep 23 Sep 22 Sep 21 Sep 20 Sep 19 Sep 18 Sep 17 Sep 16 Sep 15 Sep 14 Sep 13 Sep 12 Sep 11 Sep 10 Sep 9 Sep 8 Sep 7 Sep 6 Sep 5 Sep 4 Sep 3 Sep 2 Sep 1 Aug 31 Aug 30 Aug 29 Aug 28 Aug 27
Windows 1 1 1 0 0 1 1 0 0 1 0 1 1 2 1 0 0 0 0 1 0 1 0 3 0 0 2 0 0 2 2 0 0 0 0 0 0 1 1 0 0 0 0 0 2 2
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

What does this do?

This is a package for Sublime Text 3 which adds syntax hightlighting, snippets and completions for Shaders used by the Unity3D Engine.

Currently the following features are included:

  • Highlighting of .shader and .cginc files
    • Highlights most keywords, variables, strings and comments
    • Uses C++ highlighting (with a few additional keywords) inside CGPROGRAM/ENDCG
  • Simple snippets for creating properties
  • Highlighting of .compute files
    • Uses C++ highlighting with a few additional keywords added

DISCLAIMER

The syntax highlighting is rather incomplete. If there are any syntax errors you encounter or any features you want added please don't hesitate to create an issue.