Debugger
Graphical Debugger for Sublime Text for debuggers that support the debug adapter protocol
Details
Installs
- Total 20K
- Win 10K
- Mac 5K
- Linux 5K
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Readme
- Source
- raw.githubusercontent.com
Sublime Debugger
Graphical Debugger for sublime text for debuggers that support the debug adapter protocol.
Installing
Using package control run Package Control: Install Package
and select Debugger
.
or clone into your sublime Packages directory (If you are on Sublime Text 3 use the st3 branch)
Getting Started
This project attempts to match Visual Studio Code's Debugger fairly closely so their documentation can be pretty helpful. See https://code.visualstudio.com/docs/editor/debugging
Debuggers
This project comes with some pre-configured debuggers (They can be installed using Debugger: Install adapters
)
LLDB
Chrome
Firefox
Node
- For an overview see https://code.visualstudio.com/docs/nodejs/nodejs-debugging
- See https://github.com/microsoft/vscode-node-debug2
Python
- For an overview see https://code.visualstudio.com/docs/python/debugging
- See https://github.com/Microsoft/vscode-python
Go
- For an overview see https://github.com/golang/vscode-go/blob/master/docs/debugging.md
- See https://github.com/golang/vscode-go
PHP
Java
- Requires LSP and LSP-jdtls
- See https://github.com/redhat-developer/vscode-java
Emulicious Debugger
Setup
Open the debug panel
- from the command palette
Debugger: Open
- from the command palette
Install a debug adapter by running:
Debugger: Install adapter
from the command palette.Add a configuration
Debugger: Add Configuration
from the command palette (or add one manually, see below).- Configurations are added to
debugger_configurations
to your sublime-project and use the same configuration format as Visual Studio Code - Consult the debugger specific documentation links above for creating a configuration for your debugger. Most debuggers come with some configuration snippets to choose from but I highly recommend looking at the documentation for the debugger.
- Variable substitution: variables like
${file}
are supported but the list of supported variables differs from VSCode. The supported values are those listed at http://www.sublimetext.com/docs/build_systems.html#variables plus the VSCode-specific${workspaceFolder}
that resolves to the path of the first workspace folder.
- Configurations are added to
Your configuration will look something like the following but with some debugger specific fields.
"debugger_configurations" : [
{
"name" : "Name of your configuration",
"request" : "launch"|"attach",
"type" : "debugger name",
...
}
]
- Start debugging
- click the gear icon to select a configuration to use
- click the play icon to start the debugger or run
Debugger: Start
(if no configuration is selected it will ask you to select or create one)
Tasks
Tasks are based on sublime build_systems with more integration so they can be used more seamlessly while debugging. When errors occur while running a task they are reported in the debugger ui (problem detection is the same as sublime, you must add file_regex
to your task)
see https://www.sublimetext.com/docs/build_systems.html
Tasks are basically the same as sublime builds but there are a few additional parameters.
name
which will show up in the debugger UI and be the name of the panel
"debugger_tasks" : [
{
"name" : "Name of your task",
"cmd" : ["task", "command"],
...
}
]
- Tasks can be run with
Debugger: Run Tasks
- You can run tasks before and after debugging by adding
pre_debug_task
orpost_debug_task
to your configuration specifying the name of the task to run.
Settings
Settings can be adjusted with Preferences: Debugger Settings
for a full list of settings see debugger.sublime-settings
Troubleshooting
- To fix issues with things aligning correctly or the last panel not being visible try adjusting the
internal_font_scale
andinternal_width_modifier
in the settings - Look in the debug console for errors (usually red)
- Look in the sublime console for errors
- Try the same configuration/adapter in Visual Studio Code (There is a good chance your issue is with the adapter so check out the outstanding issues for it)