DlangAutoModuleName
Sublime 3 D AutoModuleName plugin. Add "module path.folder.name;".
Details
Installs
- Total 350
- Win 240
- Mac 57
- Linux 53
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| Mac | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Linux | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 |
Readme
- Source
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Sublime 3 Dlang Auto-Module-Name
Sublime 3 D AutoModuleName plugin. Add “module path.folder.name;”.
It provides the dlang_auto_module_name command.
Demo

Features
In code like this:
class Uno : IStylable
{
//
}
will be auto added “moule uno;” at begin of file. Like this:
module uno;
class Uno : IStylable
{
//
}
Algo
- Check file for “module …”
- Get name from file_name
- - like a: project/source/ui/sys/device.d -> module ui.sys.device;
- Get name from “class Name”
- Get name from “interface Name”
- Get name from “struct Name”
- Get name from “enum Name”
- Insert “module name;”
Installation
Install DlangAutoModuleName from Package Control.
Then add a keybinding of your choice for the dlang_auto_module_name command, by adding a line like this to your keybindings file:
{ "keys": ["ctrl+shift+a"], "command": "dlang_auto_module_name" },
You can also try it out immediately by choosing “D: module …” from the context menu or command pallete.