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Neverwinter Script syntax and build

by CromFr ST3

Sublime Text completion, syntax highlighting and build system for NWScript (NSS) (NWN2 and possibly NWN1)

Details

Installs

  • Total 2K
  • Win 1K
  • Mac 259
  • Linux 205
Oct 31 Oct 30 Oct 29 Oct 28 Oct 27 Oct 26 Oct 25 Oct 24 Oct 23 Oct 22 Oct 21 Oct 20 Oct 19 Oct 18 Oct 17 Oct 16 Oct 15 Oct 14 Oct 13 Oct 12 Oct 11 Oct 10 Oct 9 Oct 8 Oct 7 Oct 6 Oct 5 Oct 4 Oct 3 Oct 2 Oct 1 Sep 30 Sep 29 Sep 28 Sep 27 Sep 26 Sep 25 Sep 24 Sep 23 Sep 22 Sep 21 Sep 20 Sep 19 Sep 18 Sep 17
Windows 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 1 0 0 0 0 1 0 1 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 2
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
Linux 0 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
raw.​githubusercontent.​com

Sublime Text completion and build tools for NWScript

animated demo

Features

  • NWScript
    • Syntax highlighting: A bit more accurate than the C syntax
    • Auto-completion: Functions, constants, #define and include scripts names
    • Documentation: Popups containing function documentation parsed from the script, with some additional notes for known badly behaving functions.
    • Snippets: while loops with GetFirst / GetNext functions, and other useful code snippets
    • Smart build tool: Quick multi-threaded compilation (only re-compile needed scripts)
  • 2DA syntax hilighting: Syntax highlighting and label column indexing (Ctrl+R)

Note: This package has been designed for NWN2, but it should work with NWN1 as well.

Installation

Compiler installation (required for using this package)

Chose either option 1 or 2

Option 1: Using the prepared zip (easy)

Option 2: Making your own compiler + scripts package

  1. Download the AdvancedScriptCompiler (http://neverwintervault.org/project/nwn2/other/tool/advanced-script-compiler-nwn2) and extract content of StandaloneCompiler in

    • Windows: C:\Program Files (x86)\NWNScriptCompiler\
    • Linux: /opt/NWNScriptCompiler/
    • or any other path (see Custom paths below)
  2. Extract the NWN2 script data files (located by default in C:\Program Files (x86)\Atari\Neverwinter Nights 2\Data\Scripts*.zip) in

    • Windows: C:\Program Files (x86)\NWNScriptCompiler\Scripts\
    • Linux: /opt/NWNScriptCompiler/Scripts
    • or any other path (see Custom paths below)
  3. [Optional] You can delete ncs files from the Scripts directory, since only nss are required.

Custom paths: If you want to install the compiler somewhere else, you will need to modify the package settings (Preferences -> Package settings -> STNeverwinterScript -> Settings) to override the compiler_cmd and include_path variables.

Extra steps for Linux

You need wine in order to use the NWNScriptCompiler.exe

apt-get install wine # Ubuntu/Debian users
yum install wine # Fedora/Redhat users
pacman -S wine # Arch-Linux awesome users

You also need to edit STNeverwinterScript settings (Preferences -> Package settings -> STNeverwinterScript -> Settings) to override the compiler_cmd and include_path variables for Linux (examples provided).

Sublime package installation

Install with PackageControl

  1. From Sublime Text: press Ctrl+Shift+P, write PCInstall, press Enter
  2. Search for Neverwinter Script syntax and build, press Enter
  3. Follow the Compiler installation instruction above, if you haven't already